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Real-time visualization of 3D terrains and subsurface geological structures
Geological structures, both at the surface and subsurface levels, are typically represented by
means of voxel data. This model presents a major drawback: its large storage requirements …
means of voxel data. This model presents a major drawback: its large storage requirements …
Quadstack: An efficient representation and direct rendering of layered datasets
A Graciano, AJ Rueda, A Pospíšil… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
We introduce QuadStack, a novel algorithm for volumetric data compression and direct
rendering. Our algorithm exploits the data redundancy often found in layered datasets which …
rendering. Our algorithm exploits the data redundancy often found in layered datasets which …
Interactive editing of gigasample terrain fields
Previous terrain rendering approaches have addressed the aspect of data compression and
fast decoding for rendering, but applications where the terrain is repeatedly modified and …
fast decoding for rendering, but applications where the terrain is repeatedly modified and …
An efficient technology of real-time modeling of height field surface on the ray tracing pipeline
PY Timokhin, MV Mikhaylyuk - Programming and Computer Software, 2023 - Springer
In this paper, based on height field surface example, an efficient technology of real-time
modeling of complex procedural objects on the ray tracing pipeline (RT-pipeline) is …
modeling of complex procedural objects on the ray tracing pipeline (RT-pipeline) is …
[HTML][HTML] High-performance Ellipsoidal Clipmaps
A Dimitrijević, D Rančić - Graphical Models, 2023 - Elsevier
This paper presents performance improvements for Ellipsoid Clipmaps, an out-of-core
planet-sized geodetically accurate terrain rendering algorithm. The performance …
planet-sized geodetically accurate terrain rendering algorithm. The performance …
[PDF][PDF] GPU-aware hybrid terrain rendering
We present a hybrid GPU rendering pipeline for high-resolution textured terrain fields that
reduces polygon throughput limitations on the GPU. This pipeline uses rasterization and ray …
reduces polygon throughput limitations on the GPU. This pipeline uses rasterization and ray …
Real‐time isosurface extraction with view‐dependent level of detail and applications
M Scholz, J Bender… - Computer Graphics Forum, 2015 - Wiley Online Library
Volumetric scalar data sets are common in many scientific, engineering and medical
applications where they originate from measurements or simulations. Furthermore, they can …
applications where they originate from measurements or simulations. Furthermore, they can …
Bimodal vertex splitting: Acceleration of quadtree triangulation for terrain rendering
ES Lee, JH Lee, BS Shin - IEICE TRANSACTIONS on Information …, 2014 - search.ieice.org
Massive digital elevation models require a large number of geometric primitives that exceed
the throughput of the existing graphics hardware. For the interactive visualization of these …
the throughput of the existing graphics hardware. For the interactive visualization of these …
[PDF][PDF] Real-time Rendering of Stack-based Terrains.
F Löffler, A Müller, H Schumann - VMV, 2011 - diglib.eg.org
Usually, terrain rendering relies on a 2D regular grid of height values, the so called height
field. Height fields describe 2.5 D surfaces and are not able to present complex 3D terrain …
field. Height fields describe 2.5 D surfaces and are not able to present complex 3D terrain …
Hybrid interactive mode for rendering medical images with ray tracing
For interactive rendering in medical imaging, physically based volume rendering of a
volume of a patient may better assist physicians in diagnosis, prognosis, and/or planning. To …
volume of a patient may better assist physicians in diagnosis, prognosis, and/or planning. To …