Real-time visualization of 3D terrains and subsurface geological structures

A Graciano, AJ Rueda, FR Feito - Advances in Engineering Software, 2018 - Elsevier
Geological structures, both at the surface and subsurface levels, are typically represented by
means of voxel data. This model presents a major drawback: its large storage requirements …

Quadstack: An efficient representation and direct rendering of layered datasets

A Graciano, AJ Rueda, A Pospíšil… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
We introduce QuadStack, a novel algorithm for volumetric data compression and direct
rendering. Our algorithm exploits the data redundancy often found in layered datasets which …

Interactive editing of gigasample terrain fields

M Treib, F Reichl, S Auer… - Computer graphics …, 2012 - Wiley Online Library
Previous terrain rendering approaches have addressed the aspect of data compression and
fast decoding for rendering, but applications where the terrain is repeatedly modified and …

An efficient technology of real-time modeling of height field surface on the ray tracing pipeline

PY Timokhin, MV Mikhaylyuk - Programming and Computer Software, 2023 - Springer
In this paper, based on height field surface example, an efficient technology of real-time
modeling of complex procedural objects on the ray tracing pipeline (RT-pipeline) is …

[HTML][HTML] High-performance Ellipsoidal Clipmaps

A Dimitrijević, D Rančić - Graphical Models, 2023 - Elsevier
This paper presents performance improvements for Ellipsoid Clipmaps, an out-of-core
planet-sized geodetically accurate terrain rendering algorithm. The performance …

[PDF][PDF] GPU-aware hybrid terrain rendering

C Dick, J Krüger, R Westermann - Proceedings of IADIS computer …, 2010 - mirlabs.org
We present a hybrid GPU rendering pipeline for high-resolution textured terrain fields that
reduces polygon throughput limitations on the GPU. This pipeline uses rasterization and ray …

Real‐time isosurface extraction with view‐dependent level of detail and applications

M Scholz, J Bender… - Computer Graphics Forum, 2015 - Wiley Online Library
Volumetric scalar data sets are common in many scientific, engineering and medical
applications where they originate from measurements or simulations. Furthermore, they can …

Bimodal vertex splitting: Acceleration of quadtree triangulation for terrain rendering

ES Lee, JH Lee, BS Shin - IEICE TRANSACTIONS on Information …, 2014 - search.ieice.org
Massive digital elevation models require a large number of geometric primitives that exceed
the throughput of the existing graphics hardware. For the interactive visualization of these …

[PDF][PDF] Real-time Rendering of Stack-based Terrains.

F Löffler, A Müller, H Schumann - VMV, 2011 - diglib.eg.org
Usually, terrain rendering relies on a 2D regular grid of height values, the so called height
field. Height fields describe 2.5 D surfaces and are not able to present complex 3D terrain …

Hybrid interactive mode for rendering medical images with ray tracing

K Petkov, D Yu - US Patent 10,665,007, 2020 - Google Patents
For interactive rendering in medical imaging, physically based volume rendering of a
volume of a patient may better assist physicians in diagnosis, prognosis, and/or planning. To …