Understanding embodied immersion in technology‐enabled embodied learning environments

X Xu, J Kang, L Yan - Journal of Computer Assisted Learning, 2022 - Wiley Online Library
Objective The aim of this current paper is to investigate the salient embodiment features in
the empirical studies on technology‐enabled embodied learning environments (TEELEs) …

Affective body expression perception and recognition: A survey

A Kleinsmith… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Thanks to the decreasing cost of whole-body sensing technology and its increasing
reliability, there is an increasing interest in, and understanding of, the role played by body …

Ambientes virtuais de aprendizagem na educação física: uma revisão sobre a utilização de Exergames

CAO Vaghetti… - Ciências & …, 2010 - revista.cienciasecognicao.org
Ambientes virtuais de aprendizagem estão se difundindo nas diversas áreas do
conhecimento e as chamadas Tecnologias da Informação e Comunicação na Educação …

Leap Motion Controller–based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial

E Tarakci, N Arman, D Tarakci, O Kasapcopur - Journal of Hand Therapy, 2020 - Elsevier
Abstract Study Design Randomized controlled trial. Introduction Juvenile idiopathic arthritis
(JIA), cerebral palsy (CP), and brachial plexus birth injury (BPBI) are the most common …

Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers

L Anjani, T Mok, A Tang, L Oehlberg… - Proceedings of the 2020 …, 2020 - dl.acm.org
We present a mixed-methods study of viewers on their practices and motivations around
watching mukbang—video streams of people eating large quantities of food. Viewers' …

Understanding the role of body movement in player engagement

N Bianchi-Berthouze - Human–Computer Interaction, 2013 - Taylor & Francis
The introduction of full-body controllers has made computer games more accessible and
promises to provide a more natural and engaging experience to players. However, the …

What does touch tell us about emotions in touchscreen-based gameplay?

Y Gao, N Bianchi-Berthouze, H Meng - ACM Transactions on Computer …, 2012 - dl.acm.org
The increasing number of people playing games on touch-screen mobile phones raises the
question of whether touch behaviors reflect players' emotional states. This prospect would …

[HTML][HTML] Watching people is not a game: Interactive online corporeality, Twitch. tv and videogame streams

SLR Anderson - Game Studies, 2017 - gamestudies.org
Recent videogames research has followed a trend of studying the human element of
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …

Virtual reality racket sports: Virtual drills for exercise and training

H Liu, Z Wang, C Mousas, D Kao - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …

[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

N **, J Chen, S Jabari, J Hamari - International Journal of Human …, 2024 - Elsevier
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …