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Understanding embodied immersion in technology‐enabled embodied learning environments
Objective The aim of this current paper is to investigate the salient embodiment features in
the empirical studies on technology‐enabled embodied learning environments (TEELEs) …
the empirical studies on technology‐enabled embodied learning environments (TEELEs) …
Affective body expression perception and recognition: A survey
A Kleinsmith… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Thanks to the decreasing cost of whole-body sensing technology and its increasing
reliability, there is an increasing interest in, and understanding of, the role played by body …
reliability, there is an increasing interest in, and understanding of, the role played by body …
Ambientes virtuais de aprendizagem na educação física: uma revisão sobre a utilização de Exergames
CAO Vaghetti… - Ciências & …, 2010 - revista.cienciasecognicao.org
Ambientes virtuais de aprendizagem estão se difundindo nas diversas áreas do
conhecimento e as chamadas Tecnologias da Informação e Comunicação na Educação …
conhecimento e as chamadas Tecnologias da Informação e Comunicação na Educação …
Leap Motion Controller–based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial
Abstract Study Design Randomized controlled trial. Introduction Juvenile idiopathic arthritis
(JIA), cerebral palsy (CP), and brachial plexus birth injury (BPBI) are the most common …
(JIA), cerebral palsy (CP), and brachial plexus birth injury (BPBI) are the most common …
Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers
We present a mixed-methods study of viewers on their practices and motivations around
watching mukbang—video streams of people eating large quantities of food. Viewers' …
watching mukbang—video streams of people eating large quantities of food. Viewers' …
Understanding the role of body movement in player engagement
N Bianchi-Berthouze - Human–Computer Interaction, 2013 - Taylor & Francis
The introduction of full-body controllers has made computer games more accessible and
promises to provide a more natural and engaging experience to players. However, the …
promises to provide a more natural and engaging experience to players. However, the …
What does touch tell us about emotions in touchscreen-based gameplay?
The increasing number of people playing games on touch-screen mobile phones raises the
question of whether touch behaviors reflect players' emotional states. This prospect would …
question of whether touch behaviors reflect players' emotional states. This prospect would …
[HTML][HTML] Watching people is not a game: Interactive online corporeality, Twitch. tv and videogame streams
SLR Anderson - Game Studies, 2017 - gamestudies.org
Recent videogames research has followed a trend of studying the human element of
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …
Virtual reality racket sports: Virtual drills for exercise and training
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …
synthesize exercise drills for racket sports. By defining cost terms that are related to the …
[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …
overall wearable computing, wearable devices have become a mainstay in everyday life …