[KNJIGA][B] Curating simulated storyworlds

J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …

[KNJIGA][B] Changeful tales: design-driven approaches toward more expressive storygames

AA Reed - 2017 - search.proquest.com
Stories in released games are still based largely on static and predetermined structures,
despite decades of academic work to make them more dynamic. Making game narratives …

Getting academical: a choice-based interactive storytelling game for teaching responsible conduct of research

EF Melcer, KM Grasse, J Ryan, N Junius… - Proceedings of the 15th …, 2020 - dl.acm.org
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove
difficult to teach due to the complexity of problems faced by researchers and the many …

StoryAssembler: an engine for generating dynamic choice-driven narratives

J Garbe, M Kreminski, B Samuel… - Proceedings of the 14th …, 2019 - dl.acm.org
Choice-driven narratives, such as those created through systems like Twine, are a
compelling form of interactive storytelling that have been around for many years. But as long …

Expressionist: An authoring tool for in-game text generation

J Ryan, E Seither, M Mateas… - Interactive Storytelling: 9th …, 2016 - Springer
We present Expressionist, an authoring tool for in-game text generation that combines the
raw generative power of context-free grammars (CFGs) with the expressive power of free …

Characters who speak their minds: Dialogue generation in Talk of the Town

J Ryan, M Mateas, N Wardrip-Fruin - … of the AAAI Conference on Artificial …, 2016 - ojs.aaai.org
Abstract The Expressive Intelligence Studio is develo** a new approach to freeform
conversational interaction in playable media that combines dialogue management, natural …

[HTML][HTML] Choice poetics by example

P Mawhorter, C Zegura, A Gray, A Jhala, M Mateas… - Arts, 2018 - mdpi.com
Choice poetics is a formalist framework that seeks to concretely describe the impacts
choices have on player experiences within narrative games. Developed in part to support …

Teaching responsible conduct of research through an interactive storytelling game

EF Melcer, J Ryan, N Junius, M Kreminski… - Extended Abstracts of …, 2020 - dl.acm.org
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove
difficult to teach due to the complexity of problems faced by researchers and the many …

[KNJIGA][B] Responsiveness in narrative systems

S Mason - 2021 - search.proquest.com
While game studies and interactive narrative communities have developed a rich body of
research around agency in our interactions with narrative systems, comparatively little …

[KNJIGA][B] Telltale hearts: encoding cinematic choice-based adventure games

JT Murray - 2018 - search.proquest.com
Dramatic choices are the core of the content in contemporary adventure games like those
produced by Telltale Games and Dontnod Entertainment, developers of the Life is Strange …