[KNJIGA][B] Curating simulated storyworlds
J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …
instead of automatically inventing stories or deploying authored narrative content, a system …
[KNJIGA][B] Changeful tales: design-driven approaches toward more expressive storygames
AA Reed - 2017 - search.proquest.com
Stories in released games are still based largely on static and predetermined structures,
despite decades of academic work to make them more dynamic. Making game narratives …
despite decades of academic work to make them more dynamic. Making game narratives …
Getting academical: a choice-based interactive storytelling game for teaching responsible conduct of research
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove
difficult to teach due to the complexity of problems faced by researchers and the many …
difficult to teach due to the complexity of problems faced by researchers and the many …
StoryAssembler: an engine for generating dynamic choice-driven narratives
Choice-driven narratives, such as those created through systems like Twine, are a
compelling form of interactive storytelling that have been around for many years. But as long …
compelling form of interactive storytelling that have been around for many years. But as long …
Expressionist: An authoring tool for in-game text generation
J Ryan, E Seither, M Mateas… - Interactive Storytelling: 9th …, 2016 - Springer
We present Expressionist, an authoring tool for in-game text generation that combines the
raw generative power of context-free grammars (CFGs) with the expressive power of free …
raw generative power of context-free grammars (CFGs) with the expressive power of free …
Characters who speak their minds: Dialogue generation in Talk of the Town
Abstract The Expressive Intelligence Studio is develo** a new approach to freeform
conversational interaction in playable media that combines dialogue management, natural …
conversational interaction in playable media that combines dialogue management, natural …
[HTML][HTML] Choice poetics by example
Choice poetics is a formalist framework that seeks to concretely describe the impacts
choices have on player experiences within narrative games. Developed in part to support …
choices have on player experiences within narrative games. Developed in part to support …
Teaching responsible conduct of research through an interactive storytelling game
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove
difficult to teach due to the complexity of problems faced by researchers and the many …
difficult to teach due to the complexity of problems faced by researchers and the many …
[KNJIGA][B] Responsiveness in narrative systems
S Mason - 2021 - search.proquest.com
While game studies and interactive narrative communities have developed a rich body of
research around agency in our interactions with narrative systems, comparatively little …
research around agency in our interactions with narrative systems, comparatively little …
[KNJIGA][B] Telltale hearts: encoding cinematic choice-based adventure games
JT Murray - 2018 - search.proquest.com
Dramatic choices are the core of the content in contemporary adventure games like those
produced by Telltale Games and Dontnod Entertainment, developers of the Life is Strange …
produced by Telltale Games and Dontnod Entertainment, developers of the Life is Strange …