Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments

M Hedlund, C Bogdan, G Meixner… - Proceedings of the CHI …, 2024 - dl.acm.org
Rowing has great potential in Virtual Reality (VR) exergames as it requires physical effort
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …

ThermoFeet: Assessing On-Foot Thermal Stimuli for Directional Cues

B Eska, JO Iyalekhue, S Günther, J Niess… - Proceedings of the 22nd …, 2023 - dl.acm.org
Thermal feedback has been studied for navigation purposes with directional cues and a
variety of other use cases. Yet, to date, systems providing thermal feedback were primarily …

Gait Gestures: Examining Stride and Foot Strike Variation as an Input Method While Walking

CY Tsai, R Yen, D Kim, D Vogel - Proceedings of the 37th Annual ACM …, 2024 - dl.acm.org
Walking is a cyclic pattern of alternating footstep strikes, with each pair of steps forming a
stride, and a series of strides forming a gait. We conduct a systematic examination of …

EMG-based wake gestures eliminate false activations during out-of-set activities of daily living: an online myoelectric control study

E Eddy, E Campbell, S Bateman… - Journal of Neural …, 2025 - iopscience.iop.org
Objective. While myoelectric control has been commercialized in prosthetics for decades, its
adoption for more general human–machine interaction has been slow. Although high …

Identifying Hand-based Input Preference Based on Wearable EEG

K Zhang, Z Cao, X Zheng, M Billinghurst - Proceedings of the …, 2024 - dl.acm.org
Understanding user input preference can improve the user experience, however
automatically determining preference can be difficult. In this paper, we designed an EEG …

GazePuffer: Hands-Free Input Method Leveraging Puff Cheeks for VR

Y Lai, M Sun, Z Li - 2024 IEEE Conference Virtual Reality and …, 2024 - ieeexplore.ieee.org
Gaze input is a popular hands-free input method that allows for intuitive and rapid pointing
but lacks a confirmation mechanism. This study introduces GazePuffer, an interaction …

CaseTouch: Occlusion-Free Touch Input by adding a Thin Sensor Stripe to the Smartwatch Case

D Stanke, B Simon, S Löwen, M Rohs - Proceedings of the International …, 2024 - dl.acm.org
Operating small touchscreens with the finger occludes a large part of the screen. We
propose using the watch case as the input space, without enlarging the smartwatch …

GestureShirt: Eyes-Free Interaction while Running

V van Rheden, L Pöckl… - Companion of the 2024 on …, 2024 - dl.acm.org
Running is a widely practiced sport, and technology is a prominent aspect of the experience.
Runners often utilize music, tracking applications, and wearable sensors like heart rate …

Physical Locomotion for Virtual Environments

M Hedlund - Extended Abstracts of the CHI Conference on Human …, 2024 - dl.acm.org
Physical interaction can provide users with engaging experiences and more healthy active
interfaces. In virtual environments, physical interaction can be used for locomotion purposes …

GestureShirt: Exploring Gestures in Front of the Body for Truly Mobile Interaction while Running

V van Rheden, L Pöckl… - Adjunct Proceedings of the …, 2024 - dl.acm.org
Running is the most practiced sport worldwide. Modern technology significantly enhances
the running experience. Runners frequently use audio devices, monitoring apps, and …