Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments
Rowing has great potential in Virtual Reality (VR) exergames as it requires physical effort
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …
ThermoFeet: Assessing On-Foot Thermal Stimuli for Directional Cues
Thermal feedback has been studied for navigation purposes with directional cues and a
variety of other use cases. Yet, to date, systems providing thermal feedback were primarily …
variety of other use cases. Yet, to date, systems providing thermal feedback were primarily …
Gait Gestures: Examining Stride and Foot Strike Variation as an Input Method While Walking
Walking is a cyclic pattern of alternating footstep strikes, with each pair of steps forming a
stride, and a series of strides forming a gait. We conduct a systematic examination of …
stride, and a series of strides forming a gait. We conduct a systematic examination of …
EMG-based wake gestures eliminate false activations during out-of-set activities of daily living: an online myoelectric control study
Objective. While myoelectric control has been commercialized in prosthetics for decades, its
adoption for more general human–machine interaction has been slow. Although high …
adoption for more general human–machine interaction has been slow. Although high …
Identifying Hand-based Input Preference Based on Wearable EEG
Understanding user input preference can improve the user experience, however
automatically determining preference can be difficult. In this paper, we designed an EEG …
automatically determining preference can be difficult. In this paper, we designed an EEG …
GazePuffer: Hands-Free Input Method Leveraging Puff Cheeks for VR
Y Lai, M Sun, Z Li - 2024 IEEE Conference Virtual Reality and …, 2024 - ieeexplore.ieee.org
Gaze input is a popular hands-free input method that allows for intuitive and rapid pointing
but lacks a confirmation mechanism. This study introduces GazePuffer, an interaction …
but lacks a confirmation mechanism. This study introduces GazePuffer, an interaction …
CaseTouch: Occlusion-Free Touch Input by adding a Thin Sensor Stripe to the Smartwatch Case
Operating small touchscreens with the finger occludes a large part of the screen. We
propose using the watch case as the input space, without enlarging the smartwatch …
propose using the watch case as the input space, without enlarging the smartwatch …
GestureShirt: Eyes-Free Interaction while Running
V van Rheden, L Pöckl… - Companion of the 2024 on …, 2024 - dl.acm.org
Running is a widely practiced sport, and technology is a prominent aspect of the experience.
Runners often utilize music, tracking applications, and wearable sensors like heart rate …
Runners often utilize music, tracking applications, and wearable sensors like heart rate …
Physical Locomotion for Virtual Environments
M Hedlund - Extended Abstracts of the CHI Conference on Human …, 2024 - dl.acm.org
Physical interaction can provide users with engaging experiences and more healthy active
interfaces. In virtual environments, physical interaction can be used for locomotion purposes …
interfaces. In virtual environments, physical interaction can be used for locomotion purposes …
GestureShirt: Exploring Gestures in Front of the Body for Truly Mobile Interaction while Running
V van Rheden, L Pöckl… - Adjunct Proceedings of the …, 2024 - dl.acm.org
Running is the most practiced sport worldwide. Modern technology significantly enhances
the running experience. Runners frequently use audio devices, monitoring apps, and …
the running experience. Runners frequently use audio devices, monitoring apps, and …