Art in noise: An embodied simulation account of cinematic sound design

M Ward - Embodied cognition and cinema, 2015 - books.google.com
What is the nature and function of sound design in cinematic media? Is it possible for the
styling of sound to create meaning? Is there art in noise? is chapter departs from standard …

Sound

M Grimshaw - The Routledge companion to video game …, 2014 - api.taylorfrancis.com
The video game The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011) can be
considered a beautiful representational artifact. The naturalism and rich detail of its …

Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives

J Barbara, M Haahr - International Conference on Interactive Digital …, 2021 - Springer
Self-identification is a key factor for the immersion of the VR interactive narrative player.
Diegetic non-protagonist narrators, touched-up heterodiegetic narrations with internal …

Playing with sound: The role of music and sound effects in gaming.

M Grimshaw, SL Tan, SD Lipscomb - 2013 - psycnet.apa.org
This chapter examines the wide variety of roles for sound and music in computer games.
The first section provides the context for empirical research in the field through an …

Epilogue: The Ventriloquism of Media

F Cooren, L Higham… - Media ventriloquism: How …, 2021 - books.google.com
Historically, media studies and interaction studies (understood as the detailed study of
conversation, dialogue, and debate) have been estranged from each other. As John Durham …

[PDF][PDF] Defining voice design in video games

T Holmes - 2021 - aaltodoc.aalto.fi
Currently, voice design is a largely undocumented area of game audio. In order to establish
a broader understanding of the topic, this thesis explores and documents the voice design …

Sound

M Grimshaw-Aagaard - The Routledge Companion to Video …, 2023 - taylorfrancis.com
The design, function, and reception of sound in video games comprises the content of this
chapter. The topic is introduced through a brief history of video game sound and a short …

[PDF][PDF] SOUND Mark Grimshaw

M Grimshaw - THE ROUTLEDGE COMPANION TO VIDEO GAME … - memoof.me
The very earliest video games were precisely that: games utilizing one sensory modality
only, that of sight. Unlike developments in cinema, which took several decades from its …

Gegen die Glaswand schreien: Der Gebrauch der Zuschauerstimme in VR-Filmen zwischen in und off

K Fuchs - 2024 - mediarep.org
Abstract In Virtual-Reality-Filmen (VR-Filmen) ist die Verwendung einer Erzählerstimme
nahezu obligatorisch. Sie ermöglicht es den Zuschauenden, mit der virtuellen Umgebung zu …

15 SOUND

M Grimshaw - The Routledge Companion to Video Game …, 2014 - books.google.com
The very earliest video games were precisely that: games utilizing one sensory modality
only, that of sight. Unlike developments in cinema, which took several decades from its …