The chronicles of ChatGPT: Generating and evaluating visual novel narratives on climate change through ChatGPT

MC Gursesli, P Taveekitworachai, F Abdullah… - … on Interactive Digital …, 2023 - Springer
This paper explores the potential of utilizing ChatGPT, a large language model (LLM), for
generating and evaluating visual novel (VN) game stories in the context of global warming …

Once upon a game: boosting brand storytelling through gamification

E Vega, C Camarero - Journal of Product & Brand Management, 2024 - emerald.com
Purpose The purpose of this study is to explore the impact of gamifying brand storytelling on
user immersion in the brand narrative, a concept referred to as “narrative transportation” …

Road to Resettlement: Understanding post-disaster relocation and resettlement challenges and complexities through a serious Game

A Asgary, P Naeemi, N Ganguli, M Tofighi… - International Journal of …, 2024 - Springer
Resettlement and relocation are among the most difficult policies to put into practice, but
they may be the best ways to minimize future risks to settlements exposed to natural hazards …

Serious game design as research-creation to address sexual and gender-based violence

SMH Sadati, C Mitchell - International journal of qualitative …, 2021 - journals.sagepub.com
Research-creation is a growing practice in humanities that tries to balance the pace of socio-
cultural inquiries with modern media advancements and qualitative knowledge construction …

Game learning analytics, facilitating the use of serious games in the class

A Calvo-Morata, C Alonso-Fernández… - … de Tecnologias del …, 2019 - ieeexplore.ieee.org
Serious games are still complex to deploy in classrooms for average teachers. Game
Learning Analytics can help teachers to apply serious games, using data from students' in …

Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Intervention

C Catalan, L Gega, J Hook - Proceedings of the ACM on Human …, 2024 - dl.acm.org
General anxiety is a common mental health condition across the world, with many barriers
preventing people from accessing treatments. A growing body of evidence suggests that …

A phenomenological approach to virtual reality in psychiatry education

K Pedersen, P Musaeus - Frontiers in Virtual Reality, 2023 - frontiersin.org
Virtual Reality has emerged as a valuable tool in medical education, primarily for teaching
basic sciences and procedural skills. However, its potential in clinical psychiatry, particularly …

CountQuest: A Card Game Played on Zoom for Revising Effective Atomic Number Concept

JH Ru Tan, WH Ang, ML Foo - Journal of Chemical Education, 2022 - ACS Publications
Game-based learning has been shown to promote active learning. We have designed a
card game termed CountQuest, played on the online platform Zoom, to facilitate the revision …

Puzzle battle 2.0: a revisited serious game in VR during pandemic's period

GV Vercelli, S Iacono, M Vallarino, D Zolezzi - Games and Learning …, 2021 - Springer
Abstract Puzzle Battle 2.0 is a Serious Game in Virtual Reality created within the 3D Lab
Factory. It is the second version of puzzle game created in 2017 to teach art history. The goal …

Game learning analytics for educators

AC Morata, CA Fernandez, M Freire… - 2019 IEEE Global …, 2019 - ieeexplore.ieee.org
Serious games have proven several advantages when used in education improving
students learning. However, games are still complex to deploy in the class for average …