[PDF][PDF] System-to-user and user-to-system adaptations in binaural audio

L Picinali, BFG Katz - Sonic interactions in virtual environments, 2023 - library.oapen.org
This chapter concerns concepts of adaption in a binaural audio context (ie headphone-
based three-dimensional audio rendering and associated spatial hearing aspects) …

Adapting to altered auditory cues: Generalization from manual reaching to head pointing

C Valzolgher, M Todeschini, G Verdelet, J Gatel… - PLoS …, 2022 - journals.plos.org
Localising sounds means having the ability to process auditory cues deriving from the
interplay among sound waves, the head and the ears. When auditory cues change because …

Sensitivity analysis of pinna morphology on head-related transfer functions simulated via a parametric pinna model

P Stitt, BFG Katz - The Journal of the Acoustical Society of America, 2021 - pubs.aip.org
The head-related transfer function (HRTF) defines the acoustic path from a source to the two
ears of a listener in a manner that is highly dependent on direction. This directional …

Head-related transfer functions for dynamic listeners in virtual reality

OS Rummukainen, T Robotham, EAP Habets - Applied Sciences, 2021 - mdpi.com
In dynamic virtual reality, visual cues and motor actions aid auditory perception. With
multimodal integration and auditory adaptation effects, generic head-related transfer …

Acoustic research for telecoms: bridging the heritage to the future

R Nicol, JY Monfort - Acta Acustica, 2023 - acta-acustica.edpsciences.org
In its early age, telecommunication was focused on voice communications, and acoustics
was at the heart of the work related to speech coding and transmission, automatic speech …

On the improvement of accommodation to non-individual HRTFs via VR active learning and inclusion of a 3D room response

D Poirier-Quinot, BFG Katz - Acta Acustica, 2021 - acta-acustica.edpsciences.org
This study examines the efficiency of a training protocol using a virtual reality application
designed to accelerate individual's selection of, and accommodation to, non-individualized …

The SONICOM Project: Artificial intelligence-driven immersive audio, from personalization to modeling [Applications Corner]

L Picinali, BFG Katz, M Geronazzo… - IEEE Signal …, 2022 - ieeexplore.ieee.org
Every individual perceives spatial audio differently, due in large part to the unique and
complex shape of ears and head. Therefore, high-quality, headphone-based spatial audio …

Measuring motion-to-sound latency in virtual acoustic rendering systems

N Meyer-Kahlen, M Kastemaa, SJ Schlecht… - Journal of the Audio …, 2023 - aes.org
Few studies that employ virtual acoustic rendering systems accurately specify motionto-
sound latency. To make such assessments more common, we present two methods for …

Sha** the auditory peripersonal space with motor planning in immersive virtual reality

M Geronazzo, R Barumerli, P Cesari - Virtual Reality, 2023 - Springer
Immersive audio technologies require personalized binaural synthesis through headphones
to provide perceptually plausible virtual and augmented reality (VR/AR) simulations. We …

HRTF performance evaluation: Methodology and metrics for localisation accuracy and learning assessment

D Poirier-Quinot, MS Lawless, P Stitt… - … in Fundamental and …, 2022 - hal.science
Through a review of the current literature, this chapter defines a methodology for the
analysis of HRTF localisation performance, as applied to assess the quality of an HRTF …