Avatar-mediated communication and social identification

CI Teng, AR Dennis, AS Dennis - Journal of Management …, 2023 - Taylor & Francis
ABSTRACT Avatar-mediated communication (AMC), commonly used in online environments
such as games and the emerging metaverse, is different from traditional computer-mediated …

[HTML][HTML] Creatability, achievability, and immersibility: New game design elements that increase online game usage

CI Teng, TL Huang, GL Huang, CN Wu… - International Journal of …, 2024 - Elsevier
Online games are popular technology-enabled applications designed to satisfy a wide
range of player needs. Self-determination theory (SDT) has been used in past online game …

External articulation and internal stabilization: Using identification stages to enhance online gamer loyalty

CI Teng, TL Huang, GL Huang, AR Dennis… - Decision Support …, 2024 - Elsevier
Social identification theory (SIT) posits that social identification predicts individuals'
commitment and loyalty. However, SIT has not clarified the mechanism underlying the …

A graph neural network-based teammate recommendation model for knowledge-intensive crowdsourcing

Z Zhang, W Yao, F Li, J Yu, V Simic, X Yin - Engineering Applications of …, 2024 - Elsevier
Current research on teammate recommendation decision in various fields is difficult to apply
to knowledge-intensive crowdsourcing, which needs to make a trade-off between solver …

Tomorrow will be better: gamers' expectation and game usage

TL Huang, GY Liao, TCE Cheng, WX Chen… - Computers in Human …, 2024 - Elsevier
Online games generate enormous revenues for game makers, but game makers encounter
the difficulty in ensuring that in-game tasks are sufficiently challenging to elicit achievement …

From spectatorship to loyalty: Unraveling the influence of game streaming watch and gaming-related social connectivity on MOBA gamers

X Bian, A Yang - Computers in Human Behavior, 2025 - Elsevier
Online gaming is quickly gaining popularity, but the effects of game streaming and social
connections on player loyalty remain under-explored. This study aimed to investigate the …

Social influence processes within MMORPG guilds: a mixed-methods approach of nomological network analysis

K Wang, CF Tai, H Hu - Information Technology & People, 2023 - emerald.com
Purpose Focusing on the social influence processes in the context of massively multiplayer
online role-playing games (MMORPGs), this study aims to investigate the nomological …

How gaming team participation fosters consumers' social networks, communication and commitment

TTL Pham, GY Liao, SP Shih, TCE Cheng… - Journal of Retailing and …, 2024 - Elsevier
Online games are highly popular computer applications that generate enormous profits for
companies that produce games. Online players actively participate and interact in gaming …

The Effects Of Fan Activity And Views On Purchase Decision In The Genshin Impact Fanwork Market: a Literature Synthesis

GCF Nathania, F Aprilianty - Journal of …, 2023 - jurnal.integrasisainsmedia.co.id
Since the beginning of the industry, role-playing games (RPGs) have been among the most
widely played game categories. As one of the worldwide top-grossing role-playing games in …

Learn to Play: From Knowledge to Repeated Gameplay

GY Liao, TL Huang, HY Huang, A Dennis, YT Huang… - 2024 - aisel.aisnet.org
Online games are popular computer applications around the globe. Games are frequently
designed to require extensive in-game knowledge to attain in-game goals, so it may be …