Human motion similarity evaluation based on deep metric learning

Y Zhang, L Nie - Scientific Reports, 2024 - nature.com
In order to eliminate the impact of camera viewpoint factors and human skeleton differences
on the action similarity evaluation and to address the issue of human action similarity …

A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations

R Rekik, S Wuhrer, L Hoyet, K Zibrek… - Computer Graphics …, 2024 - Wiley Online Library
Generating realistic animated virtual humans is a problem that has been extensively studied
with many applications in different types of virtual environments. However, the creation …

Dance gesture recognition using laban movement analysis with j48 classification

J Sutopo, MK Abd Ghani… - … Journal of Electrical …, 2023 - section.iaesonline.com
This study describes the introduction of classical dance movements using the Laban
Movement Analysis (LMA) method which consists of 3 main components, namely Body …

Impact of self-contacts on perceived pose equivalences

J Basset, B Ouannas, L Hoyet, F Multon… - Proceedings of the 15th …, 2022 - dl.acm.org
Defining equivalences between poses of different human characters is an important problem
for imitation research, human pose recognition and deformation transfer. However, pose …

Do we measure what we perceive? comparison of perceptual and computed differences between hand animations

J Justice, A Adkins, T Dong, S Jörg - ACM SIGGRAPH 2022 Posters, 2022 - dl.acm.org
An increased interest in public motion capture data has allowed for the use of data-driven
animation algorithms through neural networks. While motion capture data is increasingly …

[PDF][PDF] Towards Perception-based Character Animation

L Hoyet - 2022 - inria.hal.science
With the development of real-time graphics, virtual humans have become a requisite to
create always more life-like virtual worlds for industries ranging from entertainment to …

Morphologically Plausible Deformation Transfer

J Basset - 2022 - theses.hal.science
With the advances of 3D content generation and capture, and the recent popularity of
immersive virtual environments, producing realistic animations of 3D virtual characters has …