State of the art in ray tracing animated scenes
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
Embree: a kernel framework for efficient CPU ray tracing
We describe Embree, an open source ray tracing framework for x86 CPUs. Embree is
explicitly designed to achieve high performance in professional rendering environments in …
explicitly designed to achieve high performance in professional rendering environments in …
A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques
Ray tracing has long been considered as the next-generation technology for graphics
rendering. Recently, there has been strong momentum to adopt ray tracing--based …
rendering. Recently, there has been strong momentum to adopt ray tracing--based …
Real-time kd-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …
Fast BVH construction on GPUs
We present two novel parallel algorithms for rapidly constructing bounding volume
hierarchies on manycore GPUs. The first uses a linear ordering derived from spatial Morton …
hierarchies on manycore GPUs. The first uses a linear ordering derived from spatial Morton …
Fast parallel construction of high-quality bounding volume hierarchies
T Karras, T Aila - Proceedings of the 5th High-Performance Graphics …, 2013 - dl.acm.org
We propose a new massively parallel algorithm for constructing high-quality bounding
volume hierarchies (BVHs) for ray tracing. The algorithm is based on modifying an existing …
volume hierarchies (BVHs) for ray tracing. The algorithm is based on modifying an existing …
Spatial splits in bounding volume hierarchies
M Stich, H Friedrich, A Dietrich - Proceedings of the Conference on High …, 2009 - dl.acm.org
Bounding volume hierarchies (BVH) have become a widely used alternative to kD-trees as
the acceleration structure of choice in modern ray tracing systems. However, BVHs adapt …
the acceleration structure of choice in modern ray tracing systems. However, BVHs adapt …
[PDF][PDF] HLBVH: Hierarchical LBVH construction for real-time ray tracing of dynamic geometry
We present HLBVH and SAH-optimized HLBVH, two high performance BVH construction
algorithms targeting real-time ray tracing of dynamic geometry. HLBVH provides a novel …
algorithms targeting real-time ray tracing of dynamic geometry. HLBVH provides a novel …
Simpler and faster HLBVH with work queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies
(HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray …
(HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray …