State of the art in ray tracing animated scenes

I Wald, WR Mark, J Günther, S Boulos… - Computer graphics …, 2009 - Wiley Online Library
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …

Embree: a kernel framework for efficient CPU ray tracing

I Wald, S Woop, C Benthin, GS Johnson… - ACM Transactions on …, 2014 - dl.acm.org
We describe Embree, an open source ray tracing framework for x86 CPUs. Embree is
explicitly designed to achieve high performance in professional rendering environments in …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques

Y Deng, Y Ni, Z Li, S Mu, W Zhang - ACM Computing Surveys (CSUR), 2017 - dl.acm.org
Ray tracing has long been considered as the next-generation technology for graphics
rendering. Recently, there has been strong momentum to adopt ray tracing--based …

Real-time kd-tree construction on graphics hardware

K Zhou, Q Hou, R Wang, B Guo - ACM Transactions on Graphics (TOG), 2008 - dl.acm.org
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …

Fast BVH construction on GPUs

C Lauterbach, M Garland, S Sengupta… - Computer Graphics …, 2009 - Wiley Online Library
We present two novel parallel algorithms for rapidly constructing bounding volume
hierarchies on manycore GPUs. The first uses a linear ordering derived from spatial Morton …

Fast parallel construction of high-quality bounding volume hierarchies

T Karras, T Aila - Proceedings of the 5th High-Performance Graphics …, 2013 - dl.acm.org
We propose a new massively parallel algorithm for constructing high-quality bounding
volume hierarchies (BVHs) for ray tracing. The algorithm is based on modifying an existing …

Spatial splits in bounding volume hierarchies

M Stich, H Friedrich, A Dietrich - Proceedings of the Conference on High …, 2009 - dl.acm.org
Bounding volume hierarchies (BVH) have become a widely used alternative to kD-trees as
the acceleration structure of choice in modern ray tracing systems. However, BVHs adapt …

[PDF][PDF] HLBVH: Hierarchical LBVH construction for real-time ray tracing of dynamic geometry

J Pantaleoni, D Luebke - Proceedings of the Conference on High …, 2010 - researchgate.net
We present HLBVH and SAH-optimized HLBVH, two high performance BVH construction
algorithms targeting real-time ray tracing of dynamic geometry. HLBVH provides a novel …

Simpler and faster HLBVH with work queues

K Garanzha, J Pantaleoni, D McAllister - Proceedings of the ACM …, 2011 - dl.acm.org
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies
(HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray …