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Spatial audio signal processing for binaural reproduction of recorded acoustic scenes–review and challenges
Spatial audio has been studied for several decades, but has seen much renewed interest
recently due to advances in both software and hardware for capture and playback, and the …
recently due to advances in both software and hardware for capture and playback, and the …
[HTML][HTML] Measurement of head-related transfer functions: A review
A head-related transfer function (HRTF) describes an acoustic transfer function between a
point sound source in the free-field and a defined position in the listener's ear canal, and …
point sound source in the free-field and a defined position in the listener's ear canal, and …
[ΒΙΒΛΙΟ][B] Head-related transfer function and virtual auditory display
B **e - 2013 - books.google.com
This book systematically details the basic principles and applications of head-related
transfer function (HRTF) and virtual auditory display (VAD), and reviews the latest …
transfer function (HRTF) and virtual auditory display (VAD), and reviews the latest …
Three-dimensional surround sound systems based on spherical harmonics
MA Poletti - Journal of the audio engineering society, 2005 - aes.org
The theory of recording and reproduction of three-dimensional sound fields based on
spherical harmonics is reviewed and extended. Free-field, sphere, and general recording …
spherical harmonics is reviewed and extended. Free-field, sphere, and general recording …
[HTML][HTML] Binaural rendering of Ambisonic signals by head-related impulse response time alignment and a diffuseness constraint
Binaural rendering of Ambisonic signals is of great interest in the fields of virtual reality,
immersive media, and virtual acoustics. Typically, the spatial order of head-related impulse …
immersive media, and virtual acoustics. Typically, the spatial order of head-related impulse …
Rigid sphere room impulse response simulation: Algorithm and applications
Simulated room impulse responses have been proven to be both useful and indispensable
for comprehensive testing of acoustic signal processing algorithms while controlling …
for comprehensive testing of acoustic signal processing algorithms while controlling …
The room acoustic rendering equation
An integral equation generalizing a variety of known geometrical room acoustics modeling
algorithms is presented. The formulation of the room acoustic rendering equation is adopted …
algorithms is presented. The formulation of the room acoustic rendering equation is adopted …
Efficient HRTF-based spatial audio for area and volumetric sources
We present a novel spatial audio rendering technique to handle sound sources that can be
represented by either an area or a volume in VR environments. As opposed to point …
represented by either an area or a volume in VR environments. As opposed to point …
[ΒΙΒΛΙΟ][B] Spatial audio processing: MPEG surround and other applications
J Breebaart, C Faller - 2007 - books.google.com
This book collects a wealth of information about spatial audio coding into one
comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric …
comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric …
Assessing HRTF preprocessing methods for Ambisonics rendering through perceptual models
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio
content. Processing Ambisonics signals at low spatial orders is desirable in order to reduce …
content. Processing Ambisonics signals at low spatial orders is desirable in order to reduce …