Learning by doing and learning through play: an exploration of interactivity in virtual environments for children

M Roussou - Computers in Entertainment (CIE), 2004 - dl.acm.org
The development of interactive, participatory, multisensory environments that combine the
physical with the virtual comes as a natural continuation to the computer game industrys …

Learning and building together in an immersive virtual world

M Roussos, A Johnson, T Moher, J Leigh… - … Teleoperators & Virtual …, 1999 - direct.mit.edu
This paper describes the design, evaluation, and lessons learned from a project involving
the implementation of an immersive virtual environment for children called NICE (Narrative …

Computational grids: Invited talk

I Foster, C Kesselman - International Conference on Vector and Parallel …, 2000 - Springer
In this introductory chapter, we lay the groundwork for the rest of the book by providing a
more detailed picture of the expected purpose, shape, and architecture of future grid …

A feasible constructivist instructional development model for virtual reality (VR)-based learning environments: its efficacy in the novice car driver instruction of Malaysia

CJ Chen, SC Toh - Educational Technology Research and Development, 2005 - JSTOR
O This article focuses on the instructional design process of a nonimmersive virtual reality
(VR)-based learning environment. The learning environment is intended to complement the …

The virtual reality gorilla exhibit

D Allison, B Wills, D Bowman… - IEEE Computer …, 1997 - ieeexplore.ieee.org
The Virtual Reality Gorilla Exhibit is an immersive virtual environment which lets students
assume the persona of an adolescent gorilla, enter into one of the gorilla habitats at Zoo …

LeMo: exploring virtual space for collaborative creativity

L Men, N Bryan-Kinns - Proceedings of the 2019 Conference on …, 2019 - dl.acm.org
Shared Virtual Environments (SVEs) have been extensively researched for education,
entertainment, work, and training, yet there has been limited research on the creative …

LeMo: supporting collaborative music making in virtual reality

L Men, N Bryan-Kinns - 2018 IEEE 4th VR workshop on sonic …, 2018 - ieeexplore.ieee.org
When engaged in music composition and improvisation, composers who are working
together may want to communicate in modalities other than sound since that is the primary …

[PDF][PDF] Global tele-immersion: Better than being there

J Leigh, TA DeFanti, A Johnson, M Brown… - Proceedings of …, 1997 - academia.edu
Abstract The term Tele-Immersion was first used in October 1996 as the title of a workshop
the Electronic Visualization Laboratory (EVL) at University of Illinois at Chicago (UIC) …

Application experiences with the Globus toolkit

S Brunett, K Czajkowski, S Fitzgerald… - … Symposium on High …, 1998 - ieeexplore.ieee.org
The development of applications and tools for high-performance" computational grids" is
complicated by the heterogeneity and frequently dynamic behavior of the underlying …

[CARTE][B] Augmented reality technology for education

Nowadays, our educational institutions are frustratingly outmoded in terms of teaching
students. The entire process of giving lectures, taking notes, reading facts from books, and …