Learning by doing and learning through play: an exploration of interactivity in virtual environments for children
M Roussou - Computers in Entertainment (CIE), 2004 - dl.acm.org
The development of interactive, participatory, multisensory environments that combine the
physical with the virtual comes as a natural continuation to the computer game industrys …
physical with the virtual comes as a natural continuation to the computer game industrys …
Learning and building together in an immersive virtual world
This paper describes the design, evaluation, and lessons learned from a project involving
the implementation of an immersive virtual environment for children called NICE (Narrative …
the implementation of an immersive virtual environment for children called NICE (Narrative …
Computational grids: Invited talk
In this introductory chapter, we lay the groundwork for the rest of the book by providing a
more detailed picture of the expected purpose, shape, and architecture of future grid …
more detailed picture of the expected purpose, shape, and architecture of future grid …
A feasible constructivist instructional development model for virtual reality (VR)-based learning environments: its efficacy in the novice car driver instruction of Malaysia
O This article focuses on the instructional design process of a nonimmersive virtual reality
(VR)-based learning environment. The learning environment is intended to complement the …
(VR)-based learning environment. The learning environment is intended to complement the …
The virtual reality gorilla exhibit
D Allison, B Wills, D Bowman… - IEEE Computer …, 1997 - ieeexplore.ieee.org
The Virtual Reality Gorilla Exhibit is an immersive virtual environment which lets students
assume the persona of an adolescent gorilla, enter into one of the gorilla habitats at Zoo …
assume the persona of an adolescent gorilla, enter into one of the gorilla habitats at Zoo …
LeMo: exploring virtual space for collaborative creativity
Shared Virtual Environments (SVEs) have been extensively researched for education,
entertainment, work, and training, yet there has been limited research on the creative …
entertainment, work, and training, yet there has been limited research on the creative …
LeMo: supporting collaborative music making in virtual reality
When engaged in music composition and improvisation, composers who are working
together may want to communicate in modalities other than sound since that is the primary …
together may want to communicate in modalities other than sound since that is the primary …
[PDF][PDF] Global tele-immersion: Better than being there
Abstract The term Tele-Immersion was first used in October 1996 as the title of a workshop
the Electronic Visualization Laboratory (EVL) at University of Illinois at Chicago (UIC) …
the Electronic Visualization Laboratory (EVL) at University of Illinois at Chicago (UIC) …
Application experiences with the Globus toolkit
S Brunett, K Czajkowski, S Fitzgerald… - … Symposium on High …, 1998 - ieeexplore.ieee.org
The development of applications and tools for high-performance" computational grids" is
complicated by the heterogeneity and frequently dynamic behavior of the underlying …
complicated by the heterogeneity and frequently dynamic behavior of the underlying …
[CARTE][B] Augmented reality technology for education
Nowadays, our educational institutions are frustratingly outmoded in terms of teaching
students. The entire process of giving lectures, taking notes, reading facts from books, and …
students. The entire process of giving lectures, taking notes, reading facts from books, and …