Game‐based learning engagement: A theory‐and data‐driven exploration

F Ke, K **e, Y **e - British Journal of Educational Technology, 2016 - Wiley Online Library
The promise of using games for learning is that play‐and learning‐engagement would occur
cohesively as a whole to compose a highly motivated learning experience. Yet the …

Review of research on computer games

S Tobias, JD Fletcher, DY Dai… - Computer games and …, 2011 - books.google.com
This long chapter begins with a description of the expectations for games, followed by a
section elaborating the distinctions between games and simulations made in the …

The effect of simulation games on the learning of computational problem solving

CC Liu, YB Cheng, CW Huang - Computers & Education, 2011 - Elsevier
Simulation games are now increasingly applied to many subject domains as they allow
students to engage in discovery processes, and may facilitate a flow learning experience …

Empirically building and evaluating a probabilistic model of user affect

C Conati, H Maclaren - User Modeling and User-Adapted Interaction, 2009 - Springer
We present a probabilistic model of user affect designed to allow an intelligent agent to
recognise multiple user emotions during the interaction with an educational computer game …

[PDF][PDF] Baker Rodrigo Ocumpaugh monitoring protocol (BROMP) 2.0 technical and training manual

J Ocumpaugh - New York, NY and Manila, Philippines: Teachers …, 2015 - academia.edu
Quantitative Field Observations (QFOs) of student behaviors and affective states in
classroom environments. Formerly known as the Baker Rodrigo Observation Method …

Towards Sensor-Free Affect Detection in Cognitive Tutor Algebra.

RSJ d Baker, SM Gowda, M Wixon, J Kalka… - … Educational Data Mining …, 2012 - ERIC
In recent years, the usefulness of affect detection for educational software has become clear.
Accurate detection of student affect can support a wide range of interventions with the …

Assessing cognitive performance using physiological and facial features: Generalizing across contexts

K Sharma, E Niforatos, M Giannakos… - Proceedings of the ACM …, 2020 - dl.acm.org
Sensing and machine learning advances have enabled the unobtrusive measurement of
physiological responses and facial expressions so as to estimate one's cognitive …

An analysis of students' gaming behaviors in an intelligent tutoring system: Predictors and impacts

K Muldner, W Burleson, B Van de Sande… - User modeling and user …, 2011 - Springer
Students who exploit properties of an instructional system to make progress while avoiding
learning are said to be “gaming” the system. In order to investigate what causes gaming and …

Incorporating effective e-learning principles to improve student engagement in middle-school mathematics

K Mulqueeny, V Kostyuk, RS Baker… - International Journal of …, 2015 - Springer
Background The expanded use of online and blended learning programs in K-12 STEM
education has led researchers to propose design principles for effective e-learning systems …

The impact of off-task and gaming behaviors on learning: immediate or aggregate?

M Cocea, A Hershkovitz… - Artificial Intelligence in …, 2009 - ebooks.iospress.nl
Both gaming the system (taking advantage of the system's feedback and help to succeed in
the tutor without learning the material) and being off-task (engaging in behavior that does …