Surface capture for performance-based animation

J Starck, A Hilton - IEEE computer graphics and applications, 2007‏ - ieeexplore.ieee.org
Creating realistic animated models of people is a central task in digital content production.
Traditionally, highly skilled artists and animators construct shape and appearance models …

[ספר][B] Computer vision: algorithms and applications

R Szeliski - 2022‏ - books.google.com
Humans perceive the three-dimensional structure of the world with apparent ease. However,
despite all of the recent advances in computer vision research, the dream of having a …

Free-viewpoint video of human actors

J Carranza, C Theobalt, MA Magnor… - ACM transactions on …, 2003‏ - dl.acm.org
In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to
observe the action of a dynamic real-world scene from arbitrary perspectives. The human …

Spacetime stereo: Shape recovery for dynamic scenes

L Zhang, B Curless, SM Seitz - 2003 IEEE Computer Society …, 2003‏ - ieeexplore.ieee.org
This paper extends the traditional binocular stereo problem into the spacetime domain, in
which a pair of video streams is matched simultaneously instead of matching pairs of images …

blue-c: a spatially immersive display and 3d video portal for telepresence

M Gross, S Würmlin, M Naef, E Lamboray… - ACM Transactions on …, 2003‏ - dl.acm.org
We present blue-c, a new immersive projection and 3D video acquisition environment for
virtual design and collaboration. It combines simultaneous acquisition of multiple live video …

Integrated face and gait recognition from multiple views

G Shakhnarovich, L Lee… - Proceedings of the 2001 …, 2001‏ - ieeexplore.ieee.org
We develop a view-normalization approach to multi-view face and gait recognition. An
image-based visual hull (IBVH) is computed from a set of monocular views and used to …

Counting people in crowds with a real-time network of simple image sensors

Yang, Guibas - Proceedings ninth IEEE international …, 2003‏ - ieeexplore.ieee.org
Estimating the number of people in a crowded environment is a central task in civilian
surveillance. Most vision-based counting techniques depend on detecting individuals in …

Interactive 3-D video representation and coding technologies

A Smolic, P Kauff - Proceedings of the IEEE, 2005‏ - ieeexplore.ieee.org
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely
choosing viewpoint and viewing direction, is an important key feature of new and emerging …

Exact polyhedral visual hulls

JS Franco, E Boyer - British Machine Vision Conference (BMVC'03), 2003‏ - inria.hal.science
We propose an exact method for efficiently and robustly computing the visual hull of an
object from image contours. Unlike most existing approaches, ours computes an exact …

Shape-from-silhouette across time part i: Theory and algorithms

KM Cheung, S Baker, T Kanade - International Journal of Computer Vision, 2005‏ - Springer
Abstract Shape-From-Silhouette (SFS) is a shape reconstruction method which constructs a
3D shape estimate of an object using silhouette images of the object. The output of a SFS …