Three-dimensional cameras and skeleton pose tracking for physical function assessment: A review of uses, validity, current developments and Kinect alternatives

RA Clark, BF Mentiplay, E Hough, YH Pua - Gait & posture, 2019 - Elsevier
Background Three-dimensional camera systems that integrate depth assessment with
traditional two-dimensional images, such as the Microsoft Kinect, Intel Realsense …

Digital biomarkers in multiple sclerosis

A Dillenseger, ML Weidemann, K Trentzsch, H Inojosa… - Brain sciences, 2021 - mdpi.com
For incurable diseases, such as multiple sclerosis (MS), the prevention of progression and
the preservation of quality of life play a crucial role over the entire therapy period. In MS …

Is virtual reality effective in orthopedic rehabilitation? A systematic review and meta-analysis

M Gumaa, A Rehan Youssef - Physical therapy, 2019 - academic.oup.com
Background Virtual reality (VR) is an interactive technology that allows customized treatment
and may help in delivering effective person-centered rehabilitation. Purpose The purpose of …

[HTML][HTML] Wearable inertial sensors to measure gait and posture characteristic differences in older adult fallers and non-fallers: A sco** review

M Patel, A Pavic, VA Goodwin - Gait & posture, 2020 - Elsevier
Background Wearable inertial sensors have grown in popularity as a means of objectively
assessing fall risk. This review aimed to identify gait and posture differences among older …

Dynamic balance and instrumented gait variables are independent predictors of falls following stroke

K Bower, S Thilarajah, YH Pua, G Williams… - … of neuroengineering and …, 2019 - Springer
Background Falls are common following stroke and are frequently related to deficits in
balance and mobility. This study aimed to investigate the predictive strength of gait and …

Cybersickness and postural stability of first time VR users playing VR videogames

A da Silva Marinho, U Terton, CM Jones - Applied Ergonomics, 2022 - Elsevier
This study investigated symptoms of cybersickness and postural instability experienced by
new users of head-mounted display virtual reality (HMD-VR), playing VR videogames over …

Five times sit-to-stand following stroke: Relationship with strength and balance

BF Mentiplay, RA Clark, KJ Bower, G Williams, YH Pua - Gait & posture, 2020 - Elsevier
Background Rising from a chair is an important functional measure after stroke. Originally
developed as a measure of lower-limb strength, the five times sit-to-stand test has shown …

Standards of virtual reality application in balance training programs in clinical practice: a systematic review

G Juras, A Brachman, J Michalska… - Games for Health …, 2019 - liebertpub.com
Objective: To determine the effect of virtual reality (VR) games on improving balance in
different groups of neurological patients with a particular focus on the study quality and to …

Trunk postural control during unstable sitting among individuals with and without low back pain: A systematic review with an individual participant data meta-analysis

MA Alshehri, H Alzahrani, W van den Hoorn, DM Klyne… - Plos one, 2024 - journals.plos.org
Introduction Sitting on an unstable surface is a common paradigm to investigate trunk
postural control among individuals with low back pain (LBP), by minimizing the influence …

Predicting UPDRS motor symptoms in individuals with Parkinson's disease from force plates using machine learning

T Exley, S Moudy, RM Patterson, J Kim… - IEEE Journal of …, 2022 - ieeexplore.ieee.org
Parkinson's disease (PD) is a neurodegenerative disease that affects motor abilities with
increasing severity as the disease progresses. Traditional methods for diagnosing PD …