Not alone here?! scalability and user experience of embodied ambient crowds in distributed social virtual reality
This article investigates performance and user experience in Social Virtual Reality (SVR)
targeting distributed, embodied, and immersive, face-to-face encounters. We demonstrate …
targeting distributed, embodied, and immersive, face-to-face encounters. We demonstrate …
Perception of avatars nonverbal behaviors in virtual reality
Virtual reality has shown great potential in many fields, especially in business and
psychology. By immersing someone in a new computer‐generated reality, it is possible to …
psychology. By immersing someone in a new computer‐generated reality, it is possible to …
Public speaking training in front of a supportive audience in Virtual Reality improves performance in real-life
LOH Kroczek, A Mühlberger - Scientific Reports, 2023 - nature.com
Public speaking is a challenging task that requires practice. Virtual Reality allows to present
realistic public speaking scenarios in this regard, however, the role of the virtual audience …
realistic public speaking scenarios in this regard, however, the role of the virtual audience …
Speaking in front of cartoon avatars: A behavioral and psychophysiological study on how audience design impacts on public speaking anxiety in virtual environments
Public speaking anxiety is defined as a strong difficulty in speaking in front of an audience
and has been shown to impair work performance and social relationships. Virtual Reality …
and has been shown to impair work performance and social relationships. Virtual Reality …
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts
Virtual reality (VR) offers immense freedom in the design of virtual instructional
environments, but little guidance exists on how to capitalise on this freedom. This article …
environments, but little guidance exists on how to capitalise on this freedom. This article …
Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality
In this paper, we present a virtual audience simulation system for Virtual Reality (VR). The
system implements an audience perception model controlling the nonverbal behaviors of …
system implements an audience perception model controlling the nonverbal behaviors of …
Controlling the stage: a high-level control system for virtual audiences in Virtual Reality
This article presents a novel method for controlling a virtual audience system (VAS) in Virtual
Reality (VR) application, called STAGE, which has been originally designed for supervised …
Reality (VR) application, called STAGE, which has been originally designed for supervised …
Training public speaking with virtual social interactions: Effectiveness of real-time feedback and delayed feedback
Social signal processing and virtual social interaction technologies have allowed the
creation of social skills training applications, and initial studies have shown that such …
creation of social skills training applications, and initial studies have shown that such …
The stare-in-the-crowd effect in virtual reality
Nonverbal cues are paramount in real-world interactions. Among these cues, gaze has
received much attention in the literature. In particular, previous work has shown a search …
received much attention in the literature. In particular, previous work has shown a search …
A Systematic Review on the Socio-affective Perception of IVAs' Multi-modal behaviour
The multimodal behaviour of IVAs may convey different socio-affective dimensions, such as
emotions, personality, or social capabilities. Several research works show that factors may …
emotions, personality, or social capabilities. Several research works show that factors may …