Handavatar: Embodying non-humanoid virtual avatars through hands

Y Jiang, Z Li, M He, D Lindlbauer, Y Yan - Proceedings of the 2023 CHI …, 2023 - dl.acm.org
We propose HandAvatar to enable users to embody non-humanoid avatars using their
hands. HandAvatar leverages the high dexterity and coordination of users' hands to control …

ARAnimator in-situ character animation in mobile AR with user-defined motion gestures

H Ye, KC Kwan, W Su, H Fu - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Creating animated virtual AR characters closely interacting with real environments is
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …

Immersive virtual reality-based interfaces for character animation

A Cannavò, C Demartini, L Morra, F Lamberti - IEEE Access, 2019 - ieeexplore.ieee.org
Virtual Reality (VR) has increasingly attracted the attention of the computer animation
community in search of more intuitive and effective alternatives to the current sophisticated …

Rig animation with a tangible and modular input device

O Glauser, WC Ma, D Panozzo, A Jacobson… - ACM Transactions on …, 2016 - dl.acm.org
We propose a novel approach to digital character animation, combining the benefits of
tangible input devices and sophisticated rig animation algorithms. A symbiotic software and …

Is immersive virtual reality the ultimate interface for 3D animators?

F Lamberti, A Cannavo, P Montuschi - Computer, 2020 - ieeexplore.ieee.org
Creating computer animations is a labor-intensive task. Existing virtual reality (VR)-based
animation solutions offer only heterogeneous subsets of traditional tools' functionalities. We …

DanceDJ: A 3D dance animation authoring system for live performance

N Iwamoto, T Kato, HPH Shum, R Kakitsuka… - Advances in Computer …, 2018 - Springer
Dance is an important component of live performance for expressing emotion and
presenting visual context. Human dance performances typically require expert knowledge of …

Evaluating immersive animation authoring in an industrial VR training context

J Gaarsdal, S Wolff, CB Madsen - 2022 14th International …, 2022 - ieeexplore.ieee.org
An important aspect of a Virtual Reality (VR) training application is animation, as animations
can be used to present behavior and intent, and make the virtual space feel more alive and …

Virtual and augmented reality interfaces in shared game environments: A novel approach

F De Pace, F Manuri, A Sanna, D Zappia - Intelligent Technologies for …, 2019 - Springer
Abstract Augmented Reality (AR) and Virtual Reality (VR) have been usually addressed as
two separated worlds and recent studies try to address the problem of merging the AR and …

Animation Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixing Multiple Pose Remap**s

A Yamaguchi, Y Hatada, T Narumi - SIGGRAPH Asia 2024 Emerging …, 2024 - dl.acm.org
Creating animations for 3D non-humanoid characters presents several challenges because
motion capture technology cannot be applied as effectively as it is for humanoid characters …

A Comparative Analysis of Multi-Object Animation with Motion Paths in Virtual Reality

TK Risom, JR Attrup, RV Jacobsen, SA Larsen… - IFIP Conference on …, 2023 - Springer
Virtual reality has become a valuable tool for training and problem-solving, and creating
animations in VR provides several advantages over traditional tools by increasing sense of …