Perceived usefulness of online customer reviews: A review mining approach using machine learning & exploratory data analysis

MG Majumder, SD Gupta, J Paul - Journal of Business Research, 2022 - Elsevier
Online customer reviews, considered as electronic word of mouth, have become very useful
in the era of e-commerce as they facilitate future purchase decisions. The present study …

Intelligent positive computing with mobile, wearable, and IoT devices: Literature review and research directions

U Lee, K Han, H Cho, KM Chung, H Hong, SJ Lee… - Ad Hoc Networks, 2019 - Elsevier
The use of mobile, wearable, and Internet of Things (IoT) technologies fosters unique
opportunities for designing novel intelligent positive computing services that address various …

[BOOK][B] Play between worlds: Exploring online game culture

TL Taylor - 2009 - books.google.com
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the
truism that computer games are isolating and alienating, and offers insights into broader …

[BOOK][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Electronic sports: A new marketing landscape of the experience economy

Y Seo - Journal of marketing management, 2013 - Taylor & Francis
Competitive computer gaming (eSports) has emerged as an important aspect of virtual-world
consumption. This paper advances the concept of eSports consumption in marketing by …

Heuristic evaluation for games: usability principles for video game design

D Pinelle, N Wong, T Stach - Proceedings of the SIGCHI conference on …, 2008 - dl.acm.org
Most video games require constant interaction, so game designers must pay careful
attention to usability issues. However, there are few formal methods for evaluating the …

Tourism and mobile technology

B Brown, M Chalmers - ECSCW 2003: Proceedings of the Eighth …, 2003 - Springer
While tourism presents considerable potential for the use of new mobile technologies, we
currently have little understanding of how tourists organise their activities or of the problems …

Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model

S Rosenthal, RA Ratan - Computers & Education, 2022 - Elsevier
When designed well, serious games can support effective learning. This study used the
communication mediation model to examine the process and outcomes of playing serious …

[PDF][PDF] Understanding playful user experience through digital games

H Korhonen, M Montola… - … Conference on Designing …, 2009 - researchgate.net
It has been commonly acknowledged that the acceptance of a product depends on both its
utilitarian and non-utilitarian properties. The non-utilitarian properties can elicit generally …

What drives customization? Control or identity?

S Marathe, SS Sundar - Proceedings of the SIGCHI conference on …, 2011 - dl.acm.org
Customization-an attribute that lets users take control and make changes to the presentation
and functionality of the interface-is becoming a hallmark of today's interactive media devices …