Perceived usefulness of online customer reviews: A review mining approach using machine learning & exploratory data analysis
Online customer reviews, considered as electronic word of mouth, have become very useful
in the era of e-commerce as they facilitate future purchase decisions. The present study …
in the era of e-commerce as they facilitate future purchase decisions. The present study …
Intelligent positive computing with mobile, wearable, and IoT devices: Literature review and research directions
The use of mobile, wearable, and Internet of Things (IoT) technologies fosters unique
opportunities for designing novel intelligent positive computing services that address various …
opportunities for designing novel intelligent positive computing services that address various …
[BOOK][B] Play between worlds: Exploring online game culture
TL Taylor - 2009 - books.google.com
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the
truism that computer games are isolating and alienating, and offers insights into broader …
truism that computer games are isolating and alienating, and offers insights into broader …
[BOOK][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
Electronic sports: A new marketing landscape of the experience economy
Y Seo - Journal of marketing management, 2013 - Taylor & Francis
Competitive computer gaming (eSports) has emerged as an important aspect of virtual-world
consumption. This paper advances the concept of eSports consumption in marketing by …
consumption. This paper advances the concept of eSports consumption in marketing by …
Heuristic evaluation for games: usability principles for video game design
D Pinelle, N Wong, T Stach - Proceedings of the SIGCHI conference on …, 2008 - dl.acm.org
Most video games require constant interaction, so game designers must pay careful
attention to usability issues. However, there are few formal methods for evaluating the …
attention to usability issues. However, there are few formal methods for evaluating the …
Tourism and mobile technology
While tourism presents considerable potential for the use of new mobile technologies, we
currently have little understanding of how tourists organise their activities or of the problems …
currently have little understanding of how tourists organise their activities or of the problems …
Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model
When designed well, serious games can support effective learning. This study used the
communication mediation model to examine the process and outcomes of playing serious …
communication mediation model to examine the process and outcomes of playing serious …
[PDF][PDF] Understanding playful user experience through digital games
It has been commonly acknowledged that the acceptance of a product depends on both its
utilitarian and non-utilitarian properties. The non-utilitarian properties can elicit generally …
utilitarian and non-utilitarian properties. The non-utilitarian properties can elicit generally …
What drives customization? Control or identity?
S Marathe, SS Sundar - Proceedings of the SIGCHI conference on …, 2011 - dl.acm.org
Customization-an attribute that lets users take control and make changes to the presentation
and functionality of the interface-is becoming a hallmark of today's interactive media devices …
and functionality of the interface-is becoming a hallmark of today's interactive media devices …