What is mixed reality?

M Speicher, BD Hall, M Nebeling - … of the 2019 CHI conference on …, 2019 - dl.acm.org
What is Mixed Reality (MR)? To revisit this question given the many recent developments,
we conducted interviews with ten AR/VR experts from academia and industry, as well as a …

Extended reality in spatial sciences: A review of research challenges and future directions

A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …

A comprehensive review of augmented reality-based instruction in manual assembly, training and repair

Z Wang, X Bai, S Zhang, M Billinghurst, W He… - Robotics and Computer …, 2022 - Elsevier
In recent years, the multi-dimensional, multi-faceted, and multi-level applications of
augmented reality/mixed reality have attracted more and more attention from researchers in …

Collaborative work in augmented reality: A survey

M Sereno, X Wang, L Besançon… - … on Visualization and …, 2020 - ieeexplore.ieee.org
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

AR/MR remote collaboration on physical tasks: a review

P Wang, X Bai, M Billinghurst, S Zhang, X Zhang… - Robotics and Computer …, 2021 - Elsevier
This paper provides a review of research into using Augmented Reality (AR) and Mixed
Reality (MR) for remote collaboration on physical tasks. AR/MR-based remote collaboration …

Revisiting collaboration through mixed reality: The evolution of groupware

B Ens, J Lanir, A Tang, S Bateman, G Lee… - International Journal of …, 2019 - Elsevier
Abstract Collaborative Mixed Reality (MR) systems are at a critical point in time as they are
soon to become more commonplace. However, MR technology has only recently matured to …

Construction of the virtual embodiment questionnaire (veq)

D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …

Artemis: A collaborative mixed-reality system for immersive surgical telementoring

D Gasques, JG Johnson, T Sharkey, Y Feng… - Proceedings of the …, 2021 - dl.acm.org
Traumatic injuries require timely intervention, but medical expertise is not always available
at the patient's location. Despite recent advances in telecommunications, surgeons still have …

Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning

T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …