Cultivating critical game makers in digital game-based learning: learning from the arts

AR Denham, KW Guyotte - Learning, Media and Technology, 2018 - Taylor & Francis
Digital games have the potential of being a transformative tool for applying constructionist
principles to learning within formal and informal learning settings. Unfortunately, most recent …

La réflexivité: entre l'expérience déstabilisante et le changement?

P Chaubet, M Kaddouri, S Fischer - Nouveaux cahiers de la recherche en …, 2019 - erudit.org
Dans un monde en mutation dont la dynamique de changement s' accélère depuis le XXe
siècle, notamment à travers les développements technologiques et informationnels, former …

Expanding the game design space–teaching computer game design in higher education

LJ Larsen, G Majgaard - Designs for Learning, 2016 - account.designsforlearning.nu
This article considers game design research in educational settings. Its focus is on how
undergraduate students–particularly engineering students–learn computer game design …

Navigating the creation of immersive learning environments in roblox: integrating generative AI for enhanced simulation-based learning

Y Jeong, Y Lee, G Byun, J Moon - Immersive Learning …, 2024 - publications.immersivelrn.org
This iLEAD paper examines the use of Generative AI in Roblox to enhance problem-solving
skills in pre-service teachers through immersive learning environments. It discusses …

Taking playful scholarship seriously: discursive game design as a means of tackling intractable controversies

S Werning, J van Vught - Eludamos: Journal for Computer …, 2021 - new.eludamos.org
The article at hand explores the concept of playful scholarship, focusing specifically on the
use of playfulness in re-assessing the collaboration between academia and societal …

Game Development-Based Learning: A New Paradigm for Teaching Computer and Object-Oriented Programming

AK Al-Makhzoomy, K Zhang… - … Multiple Intelligences and …, 2020 - igi-global.com
This chapter presents the findings from a quasi-experimental study analyzing the effect of
Game Development-Based Learning on students' academic performance in programming …

Makerspaces in higher education: Student engagement

SC Pendergast - 2020 - prism.ucalgary.ca
The makerspace movement is gaining prominence within higher education. With the
promise of improving the student learning experience, institutions invest space and …

På rejse med Virtual Reality i billedkunst: Erfaringslæring gennem kombineret fysisk og virtuel modelbygning

G Majgaard, PB Lyk - Læring og Medier, 2015 - portal.findresearcher.sdu.dk
Tema. Denne artikel udforsker de læringspotentialer, der opstår ved at kombinere rumlig
modellering i fysiske og virtuelle medier i billedkunst i en 5. klasse. Eleverne udformede …

The island of play: Reflections on how to design multiuser vr to promote social interaction

LJ Larsen, TD Kristensen, BK Walther… - … Conference on Human …, 2022 - Springer
This article consists of reflections and considerations concerning a virtual reality design
case: The Island of Play. It is a multiuser virtual reality prototype aimed at maintaining and …

A comparative study of student performance when using minecraft as a learning tool

M Kruger - 2016 - search.proquest.com
Skepticism over the use of the video game Minecraft as a tool for learning has grown among
parents and educators. Research regarding the effect on student performance of using …