[HTML][HTML] Changing consumer behaviour in virtual reality: A systematic literature review

D Taufik, MC Kunz, MC Onwezen - Computers in Human Behavior Reports, 2021 - Elsevier
Virtual Reality (VR) has evolved rapidly and has been increasingly used in research aimed
at promoting behaviour change within consumer domains, particularly since the introduction …

Use of Virtual Reality in Psychology

A Hakim, S Hammad - Conference on Multimedia, Interaction, Design and …, 2021 - Springer
The field of psychology is advancing with incorporation of immersive technologies and
Virtual Environments (VE) in research, treatment, assessment and learning etc. Virtual …

Virtual Reality as a Tool for Studying Diversity and Inclusion in Human-Robot Interaction: Advantages and Challenges

A Helgert, SC Eimler, C Straßmann - arxiv preprint arxiv:2309.14937, 2023 - arxiv.org
This paper investigates the potential of Virtual Reality (VR) as a research tool for studying
diversity and inclusion characteristics in the context of human-robot interactions (HRI). Some …

Change blindness in 3d virtual reality

M Vasser, M Kängsepp, J Aru - arxiv preprint arxiv:1508.05782, 2015 - arxiv.org
In the present change blindness study subjects explored stereoscopic three dimensional
(3D) environments through a virtual reality (VR) headset. A novel method that tracked the …

[PDF][PDF] Change blindness in 3d space

M Vasser - 2015 - core.ac.uk
Change blindness, the phenomenon of not noticing big changes in a visual scene, was
investigated in the present study. Subjects explored stereoscopic three dimensional (3D) …

[CITATION][C] Virtual Reality in Computational Neuroscience

JRM Bogahawatte, KADT Kulawansa