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Virtual reality simulation in nontechnical skills training for healthcare professionals: a systematic review
This systematic review, conducted in accordance with the Preferred Reporting Items for
Systematic Reviews and Meta-Analyses guidelines, is aimed to review current research in …
Systematic Reviews and Meta-Analyses guidelines, is aimed to review current research in …
Interaction principles for digital puppeteering to promote teacher learning
This literature review analyzed 18 studies published between 2013 and 2020 to understand
the role of virtual humans in mixed reality digital puppeteering simulations aimed at …
the role of virtual humans in mixed reality digital puppeteering simulations aimed at …
Micro-teaching 2.0: Technology as the classroom
Currently pre-service teachers (PSTs) practise teaching by interacting in real-life situations
naturally occurring within variable school-based practicums. These are not ideal contexts for …
naturally occurring within variable school-based practicums. These are not ideal contexts for …
Avatar led interventions in the Metaverse reveal that interpersonal effectiveness can be measured, predicted, and improved
A Nagendran, S Compton, WC Follette… - Scientific Reports, 2022 - nature.com
Experiential learning has been known to be an engaging and effective modality for personal
and professional development. The Metaverse provides ample opportunities for the creation …
and professional development. The Metaverse provides ample opportunities for the creation …
Self-efficacy in mixed reality simulations: Implications for preservice teacher education
E Gundel, JS Piro, C Straub, K Smith - The Teacher Educator, 2019 - Taylor & Francis
The purpose of this study was to examine the effects of mixed reality simulations on
preservice teachers' sense of self-efficacy. A quasi-experimental, one group with three …
preservice teachers' sense of self-efficacy. A quasi-experimental, one group with three …
Technologies for social augmentations in user-embodied virtual reality
Technologies for Virtual, Mixed, and Augmented Reality (VR, MR, and AR) allow to
artificially augment social interactions and thus to go beyond what is possible in real life …
artificially augment social interactions and thus to go beyond what is possible in real life …
The interactive virtual training for teachers (IVT-T) to practice classroom behavior management
In this article, we discuss the 3D Interactive Virtual Training for Teachers system (IVT-T)
which we built for teachers to hone in their classroom management skills. By interacting with …
which we built for teachers to hone in their classroom management skills. By interacting with …
Providing real-time feedback for student teachers in a virtual rehearsal environment
Research in learning analytics and educational data mining has recently become prominent
in the fields of computer science and education. Most scholars in the field emphasize …
in the fields of computer science and education. Most scholars in the field emphasize …
[HTML][HTML] Serious games supporting the prevention and treatment of alcohol and drug consumption in youth: sco** review
Background: The consumption of alcohol and drugs, particularly in adolescents and young
adults, has increased worldwide in the last several years, representing a significant public …
adults, has increased worldwide in the last several years, representing a significant public …
The emotional and behavioral impact of delivering bad news to virtual versus real standardized patients: a pilot study
SR O'Rourke, KR Branford, TL Brooks… - … and learning in …, 2020 - Taylor & Francis
Phenomenon: Virtual standardized patients (v SPs) are becoming increasingly common in
medical education, though one limitation of v SPs is the artificiality of computer-based …
medical education, though one limitation of v SPs is the artificiality of computer-based …