Voxelisation algorithms and data structures: a review
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in
computer graphics and many other applications for decades. There is a general necessity to …
computer graphics and many other applications for decades. There is a general necessity to …
Motion blur rendering: State of the art
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon
manifests as a visible trail along the trajectory of the object and is the result of the …
manifests as a visible trail along the trajectory of the object and is the result of the …
Fast parallel surface and solid voxelization on GPUs
M Schwarz, HP Seidel - ACM transactions on graphics (TOG), 2010 - dl.acm.org
This paper presents data-parallel algorithms for surface and solid voxelization on graphics
hardware. First, a novel conservative surface voxelization technique, setting all voxels …
hardware. First, a novel conservative surface voxelization technique, setting all voxels …
Task management for irregular-parallel workloads on the GPU
We explore software mechanisms for managing irregular tasks on graphics processing units
(GPUs). We demonstrate that dynamic scheduling and efficient memory management are …
(GPUs). We demonstrate that dynamic scheduling and efficient memory management are …
Decoupled sampling for graphics pipelines
We propose a generalized approach to decoupling shading from visibility sampling in
graphics pipelines, which we call decoupled sampling. Decoupled sampling enables …
graphics pipelines, which we call decoupled sampling. Decoupled sampling enables …
Method and apparatus for filtered coarse pixel shading
An apparatus and method for performing coarse pixel shad ing (CPS). For example, one
embodiment of a method comprises: A method for coarse pixel shading (CPS) com prising …
embodiment of a method comprises: A method for coarse pixel shading (CPS) com prising …
5D covariance tracing for efficient defocus and motion blur
The rendering of effects such as motion blur and depth-of-field requires costly 5D integrals.
We accelerate their computation through adaptive sampling and reconstruction based on …
We accelerate their computation through adaptive sampling and reconstruction based on …
Freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects
F Liu, MC Huang, XH Liu, EH Wu - Proceedings of the 2010 ACM …, 2010 - dl.acm.org
In the past decade, modern GPUs have provided increasing programmability with vertex,
geometry and fragment shaders. However, many classical problems have not been …
geometry and fragment shaders. However, many classical problems have not been …
Real‐time depth of field rendering via dynamic light field generation and filtering
X Yu, R Wang, J Yu - Computer Graphics Forum, 2010 - Wiley Online Library
We present a new algorithm for efficient rendering of high‐quality depth‐of‐field (DoF)
effects. We start with a single rasterized view (reference view) of the scene, and sample the …
effects. We start with a single rasterized view (reference view) of the scene, and sample the …
[PDF][PDF] Perceptual rasterization for head-mounted display image synthesis.
Fig. 1. Perceptual rasterization is a generalization of classic rasterization to the requirements
of HMDs such as foveation (top row) and rolling image formation (bo om row). On an HMD …
of HMDs such as foveation (top row) and rolling image formation (bo om row). On an HMD …