Game-based learning approach in computer science in primary education: a systematic review
This paper reviews the current situation concerning the implementation of game-based
learning in computer science in primary education, providing insight into current trends …
learning in computer science in primary education, providing insight into current trends …
Studying the effects of educational games on cultivating computational thinking skills to primary school students: A systematic literature review
A Giannakoulas, S ** literature review
M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …
Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning
Artificial intelligence (AI) is quickly finding broad application in every sector of society. This
rapid expansion of AI has increased the need to cultivate an AI-literate workforce, and it calls …
rapid expansion of AI has increased the need to cultivate an AI-literate workforce, and it calls …
First steps towards automatically defining the difficulty of maze-based programming challenges
In a world where algorithms are ubiquitous, the development of computational thinking
competencies is becoming progressively important among students, technology …
competencies is becoming progressively important among students, technology …
Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education
Recent years have seen increased exploration of the transformative potential of digital
games for K-12 education. Narrative-centered digital games for learning integrate complex …
games for K-12 education. Narrative-centered digital games for learning integrate complex …
A Systematic Literature Review on Physical and Action Based Activities in Computing Education for Early Years and Primary
Educational systems worldwide are including computer science (CS) education in
compulsory curriculums from a very young age. Many activities have been proposed to …
compulsory curriculums from a very young age. Many activities have been proposed to …
Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education
Recent years have seen increased exploration of the transformative potential of digital
games for K-12 education. Narrative-centered digital games for learning integrate complex …
games for K-12 education. Narrative-centered digital games for learning integrate complex …
Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities
The ever pervasive nature of artificial intelligence (AI) in our world necessitates a focus on
fostering an AI literate society. Young children, those aged 11 to 14, are at a critical point in …
fostering an AI literate society. Young children, those aged 11 to 14, are at a critical point in …