A survey of the marching cubes algorithm

TS Newman, H Yi - Computers & Graphics, 2006 - Elsevier
A survey of the development of the marching cubes algorithm [W. Lorensen, H. Cline,
Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics …

[PDF][PDF] Efficiently using graphics hardware in volume rendering applications

R Westermann, T Ertl - Proceedings of the 25th annual conference on …, 1998 - dl.acm.org
OpenGL and its extensions provide access to advanced per-pixel operations available in the
rasterization stage and in the frame buffer hardware of modern graphics workstations. With …

A near optimal isosurface extraction algorithm using the span space

Y Livnat, HW Shen, CR Johnson - IEEE transactions on …, 1996 - ieeexplore.ieee.org
Presents the" Near Optimal IsoSurface Extraction"(NOISE) algorithm for rapidly extracting
isosurfaces from structured and unstructured grids. Using the span space, a new …

Speeding up isosurface extraction using interval trees

P Cignoni, P Marino, C Montani… - … on Visualization and …, 1997 - ieeexplore.ieee.org
The interval tree is an optimally efficient search structure proposed by Edelsbrunner (1980)
to retrieve intervals on the real line that contain a given query value. We propose the …

Fast isocontouring for improved interactivity

CL Bajaj, V Pascucci… - Proceedings of 1996 …, 1996 - ieeexplore.ieee.org
We present an isocontouring algorithm which is near-optimal for real-time interaction and
modification of isovalues in large datasets. A preprocessing step selects a subset S of the …

Isosurfacing in span space with utmost efficiency (ISSUE)

HW Shen, CD Hansen, Y Livnat… - Proceedings of Seventh …, 1996 - ieeexplore.ieee.org
We present efficient sequential and parallel algorithms for isosurface extraction. Based on
the Span Space data representation, new data subdivision and searching methods are …

[PDF][PDF] Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces

R Westermann, L Kobbelt, T Ertl - The Visual Computer, 1999 - graphics.rwth-aachen.de
We propose an adaptive approach for the fast reconstruction of isosurfaces from regular
volume data at arbitrary levels of detail. The algorithm has been designed to enable real …

Hardware-accelerated volume and isosurface rendering based on cell-projection

S Rottger, M Kraus, T Ertl - Proceedings Visualization 2000. VIS …, 2000 - ieeexplore.ieee.org
We present two beneficial rendering extensions to the projected tetrahedra (PT) algorithm
proposed by Shirley and Tuchman (1990). These extensions are compatible with any cell …

[BOK][B] Isosurfaces: geometry, topology, and algorithms

R Wenger - 2013 - books.google.com
This work represents the first book to focus on basic algorithms for isosurface construction. It
also gives a rigorous mathematical perspective on some of the algorithms and results. In …

History of the marching cubes algorithm

WE Lorensen - IEEE computer graphics and applications, 2020 - ieeexplore.ieee.org
The Marching Cubes paper by Bill Lorensen and Harvey Cline,“Marching Cubes: A High
Resolution 3D Surface Construction Algorithm,” was published at SIGGRAPH 1987.1 …