Playing blind: Revealing the world of gamers with visual impairment

R Andrade, MJ Rogerson, J Waycott, S Baker… - Proceedings of the …, 2019 - dl.acm.org
Previous research on games for people with visual impairment (PVI) has focused on co-
designing or evaluating specific games-mostly under controlled conditions. In this research …

Unpacking “boardgames with apps”: The hybrid digital boardgame model

M J. Rogerson, L A. Sparrow, M R. Gibbs - Proceedings of the 2021 CHI …, 2021 - dl.acm.org
Increasingly, modern boardgames incorporate digital apps and tools to deliver content in
novel ways. Despite disparate approaches to incorporating digital tools in otherwise non …

More than a gimmick-Digital tools for boardgame play

MJ Rogerson, LA Sparrow, MR Gibbs - … of the ACM on Human-Computer …, 2021 - dl.acm.org
Despite increasing interest in the use of digital tools in boardgames for both commercial and
research purposes, little research has to date explored how and why these tools are used …

The FlexiBoard: tangible and tactile graphics for people with vision impairments

M Raynal, J Ducasse, MJM Macé, B Oriola… - Multimodal …, 2024 - mdpi.com
Over the last decade, several projects have demonstrated how interactive tactile graphics
and tangible interfaces can improve and enrich access to information for people with vision …

Inclusive adaptation of existing board games for gamers with and without visual impairments using a spatial augmented reality framework for touch detection and …

L Thevin, N Rodier, B Oriola, M Hachet… - Proceedings of the …, 2021 - dl.acm.org
Board games allow us to share collective entertainment experiences. They entertain
because of the interactions between players, physical manipulation of tokens and decision …

Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games

MJ Heron, PH Belford, H Reid, M Crabb - The Computer Games Journal, 2018 - Springer
Abstract Evaluation of accessibility within a tabletop context is much more complicated than
it is within a video game environment. There is a considerable amount of variation in game …

Game changer: accessible audio and tactile guidance for board and card games

GM Johnson, SK Kane - Proceedings of the 17th International Web for …, 2020 - dl.acm.org
While board games are a popular social activity, their reliance on visual information can
create accessibility problems for blind and visually impaired players. Because some players …

Communication challenges in social board games

M Crabb, M Heron - Simulation & Gaming, 2023 - journals.sagepub.com
Background Discussion-based communication scenarios are present in many aspects of life.
These can range from conversations with friends in a social setting to formal consultation …

Understanding tabletop games accessibility: exploring board and card gaming experiences of people who are blind and low vision

A Bolesnikov, J Kang, A Girouard - Proceedings of the Sixteenth …, 2022 - dl.acm.org
Gaming accessibility research for blind or low vision (BLV) communities largely focuses on
digital games. There is a need for designers to understand BLV's experience with tabletop …

Ten simple rules for designing analogue science games

S Illingworth, P Wake - PLOS Computational Biology, 2021 - journals.plos.org
Effective communication between scientists and nonscientists is essential to create a more
inclusive society through better science engagement and participation [1]. Two of the biggest …