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Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis
Abstract “Engagement” with digital behaviour change interventions (DBCIs) is considered
important for their effectiveness. Evaluating engagement is therefore a priority; however, a …
important for their effectiveness. Evaluating engagement is therefore a priority; however, a …
Engagement in HCI: conception, theory and measurement
Engaging users is a priority for designers of products and services of every kind. The need to
understand users' experiences has motivated a focus on user engagement across computer …
understand users' experiences has motivated a focus on user engagement across computer …
Foundations of game-based learning
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …
perspectives have to be taken into account. We first define game-based learning and …
[КНИГА][B] Playing with sound: a theory of interacting with sound and music in video games
K Collins - 2013 - books.google.com
An examination of the player's experience of sound in video games and the many ways that
players interact with the sonic elements in games. In Playing with Sound, Karen Collins …
players interact with the sonic elements in games. In Playing with Sound, Karen Collins …
Level of immersion in virtual environments impacts the ability to assess and teach social skills in autism spectrum disorder
HL Miller, NL Bugnariu - Cyberpsychology, Behavior, and Social …, 2016 - liebertpub.com
Virtual environments (VEs) may be useful for delivering social skills interventions to
individuals with autism spectrum disorder (ASD). Immersive VEs provide opportunities for …
individuals with autism spectrum disorder (ASD). Immersive VEs provide opportunities for …
Beyond entertainment: motivations and outcomes of video game playing by older adults and their younger family members
S Osmanovic, L Pecchioni - Games and Culture, 2016 - journals.sagepub.com
The percentage of older adults who are active gamers has increased tremendously in recent
years. Although research shows that video games enhance physical and cognitive well …
years. Although research shows that video games enhance physical and cognitive well …
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support
physical health is tempered by our limited understanding of how to design for engaging …
physical health is tempered by our limited understanding of how to design for engaging …
What role can videogames play in the COVID-19 pandemic?
HR Marston, R Kowert - Emerald Open Research, 2023 - emerald.com
Video games are often thought of as trite activities for younger generations. However,
research in game studies over the last few decades have revealed that games can be …
research in game studies over the last few decades have revealed that games can be …
Movement-based game guidelines
F Mueller, K Isbister - Proceedings of the sigchi conference on human …, 2014 - dl.acm.org
Movement-based digital games are becoming increasingly popular, yet there is limited
comprehensive guidance on how to design these games. We present a set of guidelines for …
comprehensive guidance on how to design these games. We present a set of guidelines for …
Understanding the role of body movement in player engagement
N Bianchi-Berthouze - Human–Computer Interaction, 2013 - Taylor & Francis
The introduction of full-body controllers has made computer games more accessible and
promises to provide a more natural and engaging experience to players. However, the …
promises to provide a more natural and engaging experience to players. However, the …