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Enhancing attentional control: lessons from action video games
D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …
to an emerging new field situated at the crossroads of cognitive neuroscience, health …
[HTML][HTML] Neural basis of video gaming: A systematic review
Background Video gaming is an increasingly popular activity in contemporary society,
especially among young people, and video games are increasing in popularity not only as a …
especially among young people, and video games are increasing in popularity not only as a …
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
Background Unlike the emphasis on negative results of video games such as the impulsive
engagement in video games, cognitive training studies in individuals with cognitive deficits …
engagement in video games, cognitive training studies in individuals with cognitive deficits …
Positive effects of digital technology use by adolescents: A sco** review of the literature
A Haddock, N Ward, R Yu, N O'Dea - International Journal of …, 2022 - mdpi.com
This study examines the research literature published from 2012 to 2022 on the relationship
between increases in adolescent consumption of digital technologies and its impact on …
between increases in adolescent consumption of digital technologies and its impact on …
Child abuse, neural structure, and adolescent psychopathology: a longitudinal study
Objective Child abuse exerts a deleterious impact on a broad array of mental health
outcomes. However, the neurobiological mechanisms that mediate this association remain …
outcomes. However, the neurobiological mechanisms that mediate this association remain …
Prospective relationships of adolescents' screen-based sedentary behaviour with depressive symptoms: the Millennium Cohort Study
Background Frequent use of screen-based devices could be a modifiable risk factor for
adolescent depression, but findings have been inconsistent and mostly from cross-sectional …
adolescent depression, but findings have been inconsistent and mostly from cross-sectional …
The impact of internet and videogaming addiction on adolescent vision: a review of the literature
I Mylona, ES Deres, GDS Dere, I Tsinopoulos… - Frontiers in public …, 2020 - frontiersin.org
During the past decade, vision problems that were attributed to the use of electronic screens
have gradually shifted from being a workplace health issue to a wider public health …
have gradually shifted from being a workplace health issue to a wider public health …
The IMAGEN study: a decade of imaging genetics in adolescents
L Mascarell Maričić, H Walter, A Rosenthal… - Molecular …, 2020 - nature.com
Imaging genetics offers the possibility of detecting associations between genotype and brain
structure as well as function, with effect sizes potentially exceeding correlations between …
structure as well as function, with effect sizes potentially exceeding correlations between …
Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial
Dynamic visual attention training using Action Video Games (AVGs) is a promising
intervention for dyslexia. This study investigated the efficacy of 5 h (10× 30 min) of AVG …
intervention for dyslexia. This study investigated the efficacy of 5 h (10× 30 min) of AVG …
The potential of virtual reality for inducing neuroplasticity in children with amblyopia
In recent years, virtual reality (VR) has emerged as a new safe and effective tool for
neurorehabilitation of different childhood and adulthood conditions. VR‐based therapies …
neurorehabilitation of different childhood and adulthood conditions. VR‐based therapies …