Against ambiguity

M Stacey, C Eckert - Computer Supported Cooperative Work (CSCW), 2003 - Springer
This paper argues that the widespread beliefthat ambiguity is beneficial in
designcommunication stems from conceptual confusion. Communicating imprecise …

Defying a legacy or an evolving process? A post-pandemic architectural design pedagogy

AM Salama, LO Burton - Proceedings of the Institution of Civil …, 2022 - icevirtuallibrary.com
The coronavirus disease 2019 (Covid-19) condition has prompted serious questions about
the challenges faced by the established two-century-old canons of education in architecture …

Analyzing place metaphors in 3D educational collaborative virtual environments

E Prasolova-Førland - Computers in Human Behavior, 2008 - Elsevier
In the recent years, the usage of three dimensional (3D) collaborative virtual environments
(CVEs) for educational purposes has increased. The metaphors behind the design of virtual …

[PDF][PDF] Virtual worlds as a constructivist learning platform: evaluations of 3D virtual worlds on design teaching and learning

LF Gül, N Gu, A Williams - Journal of Information …, 2008 - nova.newcastle.edu.au
With the recent developments in information and communication technologies, 3D virtual
worlds have the potential to make a major contribution to design education as a …

Cybercampuses: design issues and future directions

E Prasolova-Førland, A Sourin, O Sourina - The Visual Computer, 2006 - Springer
In recent years, the usage of 3D cyberworlds for educational purposes has increased. The
metaphors behind the visual design of such cyberworlds are quite diverse, from replication …

An agent approach to supporting collaborative design in 3D virtual worlds

ML Maher, PS Liew, N Gu, L Ding - Automation in Construction, 2005 - Elsevier
3D virtual worlds facilitate a level of communication and collaboration not readily available
in conventional CAD systems. The integration of virtual worlds and CAD systems using a …

Player talk—the functions of communication in multplayer role-playing games

A Drachen, JH Smith - Computers in Entertainment (CIE), 2008 - dl.acm.org
Communication is a vital component of multiplayer gameplay, constituting a large part of the
total player interaction. This article presents a comprehensive study of the role of interplayer …

Designerly talk in non-pedagogical social spaces.

CM Gray, CD Howard - Journal of Learning Design, 2014 - ERIC
Students live and work in worlds where virtual communities, such as those created via social
network sites (eg Facebook) may interplay with their formal learning, but scholars of design …

Cyber-learning in cyberworlds

A Sourin, O Sourina… - Journal of Cases on …, 2006 - igi-global.com
This article discusses the problems of teaching computer graphics and shape modeling in
large and distributed classes using visual cyberworlds—shared information worlds on the …

Constructivist learning theory in virtual design studios

LF Gül, A Williams, N Gu - … : Applications in CAD, CAM and CAE …, 2012 - igi-global.com
In the authors' design teaching, they have been employing virtual world technologies,
allowing students the capacity to collaborate and design within a constructivist immersive …