Against ambiguity
This paper argues that the widespread beliefthat ambiguity is beneficial in
designcommunication stems from conceptual confusion. Communicating imprecise …
designcommunication stems from conceptual confusion. Communicating imprecise …
Defying a legacy or an evolving process? A post-pandemic architectural design pedagogy
The coronavirus disease 2019 (Covid-19) condition has prompted serious questions about
the challenges faced by the established two-century-old canons of education in architecture …
the challenges faced by the established two-century-old canons of education in architecture …
Analyzing place metaphors in 3D educational collaborative virtual environments
E Prasolova-Førland - Computers in Human Behavior, 2008 - Elsevier
In the recent years, the usage of three dimensional (3D) collaborative virtual environments
(CVEs) for educational purposes has increased. The metaphors behind the design of virtual …
(CVEs) for educational purposes has increased. The metaphors behind the design of virtual …
[PDF][PDF] Virtual worlds as a constructivist learning platform: evaluations of 3D virtual worlds on design teaching and learning
With the recent developments in information and communication technologies, 3D virtual
worlds have the potential to make a major contribution to design education as a …
worlds have the potential to make a major contribution to design education as a …
Cybercampuses: design issues and future directions
In recent years, the usage of 3D cyberworlds for educational purposes has increased. The
metaphors behind the visual design of such cyberworlds are quite diverse, from replication …
metaphors behind the visual design of such cyberworlds are quite diverse, from replication …
An agent approach to supporting collaborative design in 3D virtual worlds
3D virtual worlds facilitate a level of communication and collaboration not readily available
in conventional CAD systems. The integration of virtual worlds and CAD systems using a …
in conventional CAD systems. The integration of virtual worlds and CAD systems using a …
Player talk—the functions of communication in multplayer role-playing games
A Drachen, JH Smith - Computers in Entertainment (CIE), 2008 - dl.acm.org
Communication is a vital component of multiplayer gameplay, constituting a large part of the
total player interaction. This article presents a comprehensive study of the role of interplayer …
total player interaction. This article presents a comprehensive study of the role of interplayer …
Designerly talk in non-pedagogical social spaces.
Students live and work in worlds where virtual communities, such as those created via social
network sites (eg Facebook) may interplay with their formal learning, but scholars of design …
network sites (eg Facebook) may interplay with their formal learning, but scholars of design …
Cyber-learning in cyberworlds
A Sourin, O Sourina… - Journal of Cases on …, 2006 - igi-global.com
This article discusses the problems of teaching computer graphics and shape modeling in
large and distributed classes using visual cyberworlds—shared information worlds on the …
large and distributed classes using visual cyberworlds—shared information worlds on the …
Constructivist learning theory in virtual design studios
In the authors' design teaching, they have been employing virtual world technologies,
allowing students the capacity to collaborate and design within a constructivist immersive …
allowing students the capacity to collaborate and design within a constructivist immersive …