Multimodal data capabilities for learning: What can multimodal data tell us about learning?
Most research on learning technology uses clickstreams and questionnaires as their primary
source of quantitative data. This study presents the outcomes of a systematic literature …
source of quantitative data. This study presents the outcomes of a systematic literature …
The development of students' computational thinking practices in elementary-and middle-school classes using the learning game, Zoombinis
This paper reports on a research study of 45 classes in US schools (grades 3–8) using
Zoombinis, a popular Computational Thinking (CT) learning game for ages 8 to adult. The …
Zoombinis, a popular Computational Thinking (CT) learning game for ages 8 to adult. The …
Detecting and addressing frustration in a serious game for military training
Tutoring systems that are sensitive to affect show considerable promise for enhancing
student learning experiences. Creating successful affective responses requires …
student learning experiences. Creating successful affective responses requires …
Towards Fair Educational Data Mining: A Case Study on Detecting At-Risk Students.
Over the past decade, machine learning has become an integral part of educational
technologies. With more and more applications such as students' performance prediction …
technologies. With more and more applications such as students' performance prediction …
Improving sensor-free affect detection using deep learning
Affect detection has become a prominent area in student modeling in the last decade and
considerable progress has been made in develo** effective models. Many of the most …
considerable progress has been made in develo** effective models. Many of the most …
Automatic Sensor-free Affect Detection: A Systematic Literature Review
Emotions and other affective states play a pivotal role in cognition and, consequently, the
learning process. It is well-established that computer-based learning environments (CBLEs) …
learning process. It is well-established that computer-based learning environments (CBLEs) …
Pedagogical agents: back to the future
WL Johnson, JC Lester - AI Magazine, 2018 - ojs.aaai.org
Back in the 1990s we started work on pedagogical agents, a new user interface paradigm
for interactive learning environments. Pedagogical agents are autonomous characters that …
for interactive learning environments. Pedagogical agents are autonomous characters that …
Enhancing student models in game-based learning with facial expression recognition
Recent years have seen a growing recognition of the role that affect plays in learning.
Because game-based learning environments elicit a wide range of student affective states …
Because game-based learning environments elicit a wide range of student affective states …
Emotions and personality in adaptive e-learning systems: an affective computing perspective
OC Santos - Emotions and personality in personalized services …, 2016 - Springer
This chapter reports how affective computing (in terms of detection methods and intervention
approaches) is considered in adaptive e-learning systems. The goal behind is to enrich the …
approaches) is considered in adaptive e-learning systems. The goal behind is to enrich the …
[LIBRO][B] Learning analytics goes to school: A collaborative approach to improving education
Learning Analytics Goes to School presents a framework for engaging in education research
and improving education practice through the use of newly available data sources and …
and improving education practice through the use of newly available data sources and …