Digital game-based learning in K-12 mathematics education: a systematic literature review

MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …

How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method

L Pan, A Tlili, J Li, F Jiang, G Shi, H Yu… - Frontiers in …, 2021 - frontiersin.org
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …

Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation

D Alt - Computers & Education, 2023 - Elsevier
This study addresses the question of how to use game design elements to raise students'
motivation to engage in mathematics learning activities. Four conditions of mathematics …

Using the Concept of Game-Based Learning in Education.

ZY Liu, ZA Shaikh, F Gazizova - International Journal of Emerging …, 2020 - learntechlib.org
A modern school deals with a generation of students who were born and grown up in a
digital environment and require other teaching methods. Changes in the technological and …

Drawing the big picture of games in education: A topic modeling-based review of past 55 years

CC Ekin, E Polat, S Hopcan - Computers & Education, 2023 - Elsevier
The literature of games in education has a rich and multidisciplinary content. Due to the
large number of studies in the field, it is not easy to analyze all relevant studies. There are …

Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study

L Deng, S Wu, Y Chen, Z Peng - Journal of Computer Assisted …, 2020 - Wiley Online Library
This study examined the perceptions and experiences of a teacher and students in a
Shanghai public primary school when digital games were used in a second‐grade math …

[HTML][HTML] The use of a personalized learning approach to implementing self-regulated online learning

T Ingkavara, P Panjaburee, N Srisawasdi… - … and Education: Artificial …, 2022 - Elsevier
Nowadays, students are encouraged to learn via online learning systems to promote
students' autonomy. Scholars have found that students' self-regulated actions impact their …

How chinese students learn mathematics during the coronavirus pandemic

TT Wijaya - IJERI: International Journal of Educational Research …, 2021 - upo.es
The Covid-19 pandemic has become a world problem now. The pandemic has affeected a
lot of core sectors including the education sector. Students are not able to go to school to …

Project-based learning via traditional game in physics learning: Its impact on critical thinking, creative thinking, and collaborative skills

N Khoiri, S Ristanto… - Jurnal Pendidikan IPA …, 2023 - journal.unnes.ac.id
This study aims to investigate how PjBL via traditional games impact students' critical
thinking, creative thinking, and collaborative skills. The research sample is a local school in …

Gamification in education: A citation network analysis using CitNetExplorer.

R Chugh, D Turnbull - Contemporary Educational Technology, 2023 - ERIC
Gaming is becoming a popular method of engaging students in learning processes across
all levels of the educational community. The effective integration of gaming activities into …