Virtual reality in research and rehabilitation of gait and balance in Parkinson disease
CG Canning, NE Allen, E Nackaerts, SS Paul… - Nature Reviews …, 2020 - nature.com
Virtual reality (VR) technology has emerged as a promising tool for studying and
rehabilitating gait and balance impairments in people with Parkinson disease (PD) as it …
rehabilitating gait and balance impairments in people with Parkinson disease (PD) as it …
Removal of movement-induced EEG artifacts: current state of the art and guidelines
Objective: Electroencephalography (EEG) is a non-invasive technique used to record
cortical neurons' electrical activity using electrodes placed on the scalp. It has become a …
cortical neurons' electrical activity using electrodes placed on the scalp. It has become a …
Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments
V Sevinc, MI Berkman - Applied ergonomics, 2020 - Elsevier
Cybersickness, ie visually induced motion sickness, remains as a negative effect that is
detrimental to the user experience of VEs (virtual environments) developed for VR (virtual …
detrimental to the user experience of VEs (virtual environments) developed for VR (virtual …
[HTML][HTML] Measuring the effectiveness of virtual training: A systematic review
The amount of research on virtual reality learning tools increases with time. Despite the
diverse environments and theoretical foundations, enough data have been accumulated in …
diverse environments and theoretical foundations, enough data have been accumulated in …
Group-level cortical and muscular connectivity during perturbations to walking and standing balance
Maintaining balance is a complex process requiring multisensory processing and
coordinated muscle activation. Previous studies have indicated that the cortex is directly …
coordinated muscle activation. Previous studies have indicated that the cortex is directly …
Immersive virtual reality is effective in the rehabilitation of older adults with balance disorders: A randomized clinical trial
Question What are the effects of immersive virtual reality (IVR) training compared to
conventional physiotherapy on body balance and risk of falls in older adults with balance …
conventional physiotherapy on body balance and risk of falls in older adults with balance …
A review of the potential of virtual walking techniques for gait rehabilitation
Virtual reality (VR) technology has emerged as a promising tool for studying and
rehabilitating gait disturbances in different cohorts of patients (such as Parkinson's disease …
rehabilitating gait disturbances in different cohorts of patients (such as Parkinson's disease …
The effects of stroboscopic balance training on cortical activities in athletes with chronic ankle instability
Objectives To investigate the effect of a 6-week stroboscopic balance training program on
cortical activities in athletes with chronic ankle instability. Design Randomized controlled …
cortical activities in athletes with chronic ankle instability. Design Randomized controlled …
Generalized neural decoders for transfer learning across participants and recording modalities
Objective. Advances in neural decoding have enabled brain-computer interfaces to perform
increasingly complex and clinically-relevant tasks. However, such decoders are often …
increasingly complex and clinically-relevant tasks. However, such decoders are often …
An eeg-based experiment on vr sickness and postural instability while walking in virtual environments
Previous studies showed that natural walking reduces the susceptibility to VR sickness.
However, many users still experience VR sickness when wearing VR headsets that allow …
However, many users still experience VR sickness when wearing VR headsets that allow …