Sweating avatars decrease perceived exertion and increase perceived endurance while cycling in virtual reality
Avatars are used to represent users in virtual reality (VR) and create embodied experiences.
Previous work showed that avatars' stereotypical appearance can affect users' physical …
Previous work showed that avatars' stereotypical appearance can affect users' physical …
The rubber hand illusion in virtual reality and the real world-comparable but different
Feeling ownership of a virtual body is crucial for immersive experiences in VR. Knowledge
about body ownership is mainly based on rubber hand illusion (RHI) experiments in the real …
about body ownership is mainly based on rubber hand illusion (RHI) experiments in the real …
[PDF][PDF] Does the Metaverse live up to its expectations? A comparative study on team productivity and communication quality in VR and VC.
NHSOK Umar - 2023 - arno.uvt.nl
Research on virtual teams has proliferated since the rise of new communication
technologies that allow teams to communicate independent of time and space, with …
technologies that allow teams to communicate independent of time and space, with …