Sweating avatars decrease perceived exertion and increase perceived endurance while cycling in virtual reality

M Kocur, J Bogon, M Mayer, M Witte, A Karber… - Proceedings of the 28th …, 2022 - dl.acm.org
Avatars are used to represent users in virtual reality (VR) and create embodied experiences.
Previous work showed that avatars' stereotypical appearance can affect users' physical …

The rubber hand illusion in virtual reality and the real world-comparable but different

M Kocur, A Kalus, J Bogon, N Henze, C Wolff… - Proceedings of the 28th …, 2022 - dl.acm.org
Feeling ownership of a virtual body is crucial for immersive experiences in VR. Knowledge
about body ownership is mainly based on rubber hand illusion (RHI) experiments in the real …

[PDF][PDF] Does the Metaverse live up to its expectations? A comparative study on team productivity and communication quality in VR and VC.

NHSOK Umar - 2023 - arno.uvt.nl
Research on virtual teams has proliferated since the rise of new communication
technologies that allow teams to communicate independent of time and space, with …