Swarm body: Embodied swarm robots

S Ichihashi, S Kuroki, M Nishimura, K Kasaura… - Proceedings of the …, 2024 - dl.acm.org
The human brain's plasticity allows for the integration of artificial body parts into the human
body. Leveraging this, embodied systems realize intuitive interactions with the environment …

The effects of avatar and environment design on embodiment, presence, activation, and task load in a virtual reality exercise application

A Bartl, C Merz, D Roth… - 2022 IEEE international …, 2022 - ieeexplore.ieee.org
The development of embodied Virtual Reality (VR) systems involves multiple central design
choices. These design choices affect the user perception and therefore require thorough …

Beyond immersion: Designing for reflection in virtual reality

J Jiang, N Ahmadpour - Proceedings of the 33rd Australian Conference …, 2021 - dl.acm.org
Access to immersive virtual reality (VR) technology is increasingly becoming available to the
general population. However, the ability of VR to incite a state of high immersion and flow …

Unintentional synchronization with self-avatar for upper-and lower-body movements

L Boban, L Strauss, H Decroix, B Herbelin… - Frontiers in Virtual …, 2023 - frontiersin.org
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is
known to support the sense of presence and to help with the interaction in a virtual …

Bodylab: in virtuo sculpting, painting and performing of full-body avatars

D Zeidler, M McGinity - Proceedings of the ACM on Computer Graphics …, 2023 - dl.acm.org
Bodylab is a virtual reality system for creating full-body virtual reality avatars. It provides
anatomically realistic mannequins as canvases, which can be painted and textured …

Eye fixations and electrodermal activity during low‐budget virtual reality embodiment

C Krogmeier, C Mousas - Computer Animation and Virtual …, 2020 - Wiley Online Library
As motion‐sensing devices become more accessible to consumers, it is important to
understand how users experience embodiment when using these devices. In our 3× 2 …

Evidence for a relationship between self-avatar fixations and perceived avatar similarity within low-cost virtual reality embodiment

C Krogmeier, C Mousas - … Conference on Virtual Reality and 3D …, 2021 - ieeexplore.ieee.org
In this study, we investigate potential relationships between avatar appearance and
viewpoint within the context of low-cost motion tracking using Body and Mirror factors. Six …

[PDF][PDF] 立体音響と振動の組み合わせによる仮想耳の身体所有感の検討

米谷侑起, 松村直季, 米澤朋子 - 研究報告ヒューマン …, 2023 - res.kutc.kansai-u.ac.jp
本研究では, 人間に存在しない仮想空間内のアバタが備える首後方の第 3, 第 4
の仮想の耳に対して, アバタの後方からの三人称視点で振動モータによる振動フィードバックと手を …

Being Transformed から Cybernetic Being へ—人間拡張における物語的転回—

鳴海拓志 - 人工知能, 2023 - jstage.jst.go.jp
して組み上げていくプロセスは, 教育学や発達心理学などで研究されてきた. しかし,
身体的自己の変容が物語的自己にどのような影響を与えるのか, そして物語的自己が身体的自己 …

ASSESSMENT OF A HEALTH EXERCISE SUPPORT SYSTEM FOR THE ELDERLY

N Iwane, Y Yamahira, M Yamaguchi - ICERI2024 Proceedings, 2024 - library.iated.org
In the era of the 100-year life, continuous learning, working on health, and having a sense of
purpose in life are becoming increasingly important issues, especially for the elderly. While …