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Effects of digital game-based STEM education on students' learning achievement: A meta-analysis
Many researchers have explored the impact of digital games on learning effects in different
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
A systematic review of the role of learning games in fostering mathematics education in K-12 settings
In the recent decade, a number of literature reviews were conducted to examine the
effectiveness of learning games. However, prior reviews typically focused on providing a …
effectiveness of learning games. However, prior reviews typically focused on providing a …
Effects of game‐based learning on students' mathematics achievement: A meta‐analysis
U Tokac, E Novak, CG Thompson - Journal of computer …, 2019 - Wiley Online Library
This meta‐analysis investigated the effects of learning video games on mathematics
achievement of PreK‐12th‐grade students compared with traditional classroom instructional …
achievement of PreK‐12th‐grade students compared with traditional classroom instructional …
AI-based adaptive personalized content presentation and exercises navigation for an effective and engaging E-learning platform
WS Sayed, AM Noeman, A Abdellatif… - Multimedia Tools and …, 2023 - Springer
Effective and engaging E-learning becomes necessary in unusual conditions such as
COVID-19 pandemic, especially for the early stages of K-12 education. This paper proposes …
COVID-19 pandemic, especially for the early stages of K-12 education. This paper proposes …
Digital game-based learning in K-12 mathematics education: a systematic literature review
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …
numerous disciplines. Among various computer-supported learning methods, Digital Game …
Pedagogical change in mathematics learning: Harnessing the power of digital game-based learning
SP Hwa - Journal of Educational Technology & Society, 2018 - JSTOR
Technological applications, especially the use of multimedia courseware have become
more common in today's education, stimulating innovative approaches in teaching and …
more common in today's education, stimulating innovative approaches in teaching and …
Digital game‐based learning for K–12 mathematics education: A meta‐analysis
JH Byun, E Joung - School Science and Mathematics, 2018 - Wiley Online Library
Digital games (eg, video games or computer games) have been reported as an effective
educational method that can improve students' motivation and performance in mathematics …
educational method that can improve students' motivation and performance in mathematics …
Using game-based learning to support learning science: A study with middle school students
M Wang, X Zheng - The Asia-Pacific Education Researcher, 2021 - Springer
Game-based learning refers to establishing learning environments that involve digital or non-
digital games to enhance students' knowledge and skill acquisition. Previous studies …
digital games to enhance students' knowledge and skill acquisition. Previous studies …
Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations
Augmented reality (AR) has been recognized as a potential technology to help students link
what they are observing in the real world to their prior knowledge. One of the most …
what they are observing in the real world to their prior knowledge. One of the most …
[PDF][PDF] Game-Based Science Learning: What are the Problems with Teachers Practicing It in Class?
A Schabas - Assyfa Learning Journal, 2023 - journal.assyfa.com
The primary focus of middle school scientific education is to promote class literacy by
emphasizing independent, integrated learning that primarily relies on textual resources, with …
emphasizing independent, integrated learning that primarily relies on textual resources, with …