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The state of the art in interactive global illumination
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …
beauty. Since the very beginning of computer graphics, adequate modelling of these …
[KNYGA][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
All-frequency rendering of dynamic, spatially-varying reflectance
We describe a technique for real-time rendering of dynamic, spatially-varying BRDFs in
static scenes with all-frequency shadows from environmental and point lights. The 6D …
static scenes with all-frequency shadows from environmental and point lights. The 6D …
Anisotropic spherical gaussians
We present a novel anisotropic Spherical Gaussian (ASG) function, built upon the Bingham
distribution [Bingham 1974], which is much more effective and efficient in representing …
distribution [Bingham 1974], which is much more effective and efficient in representing …
Pocket reflectometry
We present a simple, fast solution for reflectance acquisition using tools that fit into a pocket.
Our method captures video of a flat target surface from a fixed video camera lit by a hand …
Our method captures video of a flat target surface from a fixed video camera lit by a hand …
Photorealistic rendering of mixed reality scenes
Photo‐realistic rendering of virtual objects into real scenes is one of the most important
research problems in computer graphics. Methods for capture and rendering of mixed reality …
research problems in computer graphics. Methods for capture and rendering of mixed reality …
A practical algorithm for rendering interreflections with all-frequency brdfs
Algorithms for rendering interreflection (or indirect illumination) effects often make
assumptions about the frequency range of the materials' reflectance properties. For …
assumptions about the frequency range of the materials' reflectance properties. For …
Accurate translucent material rendering under spherical gaussian lights
In this paper we present a new algorithm for accurate rendering of translucent materials
under Spherical Gaussian (SG) lights. Our algorithm builds upon the quantized‐diffusion …
under Spherical Gaussian (SG) lights. Our algorithm builds upon the quantized‐diffusion …
K-clustered tensor approximation: A sparse multilinear model for real-time rendering
YT Tsai, ZC Shih - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
With the increasing demands for photo-realistic image synthesis in real time, we propose a
sparse multilinear model, which is named K-Clustered Tensor Approximation (K-CTA), to …
sparse multilinear model, which is named K-Clustered Tensor Approximation (K-CTA), to …
Real‐time rendering of dynamic scenes under all‐frequency lighting using integral spherical gaussian
We propose an efficient rendering method for dynamic scenes under all‐frequency
environmental lighting. To render the surfaces of objects illuminated by distant …
environmental lighting. To render the surfaces of objects illuminated by distant …