Life as an emergent phenomenon: studies from a large-scale boid simulation and web data

T Ikegami, Y Mototake, S Kobori… - … transactions of the …, 2017 - royalsocietypublishing.org
A large group with a special structure can become the mother of emergence. We discuss this
hypothesis in relation to large-scale boid simulations and web data. In the boid swarm …

An efficient GPU implementation for large scale individual-based simulation of collective behavior

U Erra, B Frola, V Scarano… - … International Workshop on …, 2009 - ieeexplore.ieee.org
In this work we describe a GPU implementation for an individual-based model for fish
schooling. In this model each fish aligns its position and orientation with an appropriate …

Applicability of gpgpu computing to real-time ai solutions in games

W Blewitt, G Ushaw, G Morgan - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
This paper reviews developments in general purpose computing on graphics processor
units (GPGPU computing) from the perspective of video-game-related artificial intelligence …

A neighborhood grid data structure for massive 3d crowd simulation on gpu

M Joselli, EB Passos, M Zamith, E Clua… - 2009 VIII Brazilian …, 2009 - ieeexplore.ieee.org
Simulation and visualization of emergent crowd in real-time is a computationally intensive
task. This intensity mostly comes from the O(n^2) complexity of the traversal algorithm …

[PDF][PDF] Simulating species interactions and complex emergence in multiple flocks of boids with gpus

AV Husselmann, KA Hawick - Proc. IASTED International …, 2011 - researchgate.net
The Boids model of spatial agents has proved a great source of insights into how localised
microscopic agent-agent interactions can lead to emergent complexity at a macroscopic …

An efficient algorithm to find k-nearest neighbors in flocking behavior

JM Lee - Information Processing Letters, 2010 - dl.acm.org
An efficient algorithm to find k-nearest neighbors in flocking behavior | Information Processing
Letters skip to main content ACM Digital Library home ACM Association for Computing …

[HTML][HTML] A flocking boids simulation and optimization structure for mobile multicore architectures

M Joselli, EB Passos, JRS Junior, M Zamith, E Clua… - 2012 - mjoselli.wordpress.com
During the past few years, mobile phones and other mobile devices have gone from simple
phone and messaging devices to high end smartphones with serious computing …

Multi-agent simulation on multiple GPUs

NM Ho, N Thoai, WF Wong - Simulation Modelling Practice and Theory, 2015 - Elsevier
Multi-agent simulation is widely used in many areas including biology, economic, political,
and environmental science to study complex systems. Unfortunately, it is computationally …

Techniques for designing GPGPU games

M Joselli, JR da Silva, M Zamith, E Clua… - 2012 IEEE …, 2012 - ieeexplore.ieee.org
The increasing level of realism in digital games depends not only on the enhancement of
modeling and rendering effects, but also on the improvement of different aspects such as …

Gpuwars: Design and implementation of a gpgpu game

M Joselli, E Clua - 2009 VIII Brazilian Symposium on Games …, 2009 - ieeexplore.ieee.org
The GPUs (Graphics Processing Units) have evolved into extremely powerful and flexible
processors, allowing its usage for processing different data. This advantage can be used in …