Life as an emergent phenomenon: studies from a large-scale boid simulation and web data
T Ikegami, Y Mototake, S Kobori… - … transactions of the …, 2017 - royalsocietypublishing.org
A large group with a special structure can become the mother of emergence. We discuss this
hypothesis in relation to large-scale boid simulations and web data. In the boid swarm …
hypothesis in relation to large-scale boid simulations and web data. In the boid swarm …
An efficient GPU implementation for large scale individual-based simulation of collective behavior
In this work we describe a GPU implementation for an individual-based model for fish
schooling. In this model each fish aligns its position and orientation with an appropriate …
schooling. In this model each fish aligns its position and orientation with an appropriate …
Applicability of gpgpu computing to real-time ai solutions in games
This paper reviews developments in general purpose computing on graphics processor
units (GPGPU computing) from the perspective of video-game-related artificial intelligence …
units (GPGPU computing) from the perspective of video-game-related artificial intelligence …
A neighborhood grid data structure for massive 3d crowd simulation on gpu
Simulation and visualization of emergent crowd in real-time is a computationally intensive
task. This intensity mostly comes from the O(n^2) complexity of the traversal algorithm …
task. This intensity mostly comes from the O(n^2) complexity of the traversal algorithm …
[PDF][PDF] Simulating species interactions and complex emergence in multiple flocks of boids with gpus
AV Husselmann, KA Hawick - Proc. IASTED International …, 2011 - researchgate.net
The Boids model of spatial agents has proved a great source of insights into how localised
microscopic agent-agent interactions can lead to emergent complexity at a macroscopic …
microscopic agent-agent interactions can lead to emergent complexity at a macroscopic …
An efficient algorithm to find k-nearest neighbors in flocking behavior
JM Lee - Information Processing Letters, 2010 - dl.acm.org
An efficient algorithm to find k-nearest neighbors in flocking behavior | Information Processing
Letters skip to main content ACM Digital Library home ACM Association for Computing …
Letters skip to main content ACM Digital Library home ACM Association for Computing …
[HTML][HTML] A flocking boids simulation and optimization structure for mobile multicore architectures
During the past few years, mobile phones and other mobile devices have gone from simple
phone and messaging devices to high end smartphones with serious computing …
phone and messaging devices to high end smartphones with serious computing …
Multi-agent simulation on multiple GPUs
Multi-agent simulation is widely used in many areas including biology, economic, political,
and environmental science to study complex systems. Unfortunately, it is computationally …
and environmental science to study complex systems. Unfortunately, it is computationally …
Techniques for designing GPGPU games
The increasing level of realism in digital games depends not only on the enhancement of
modeling and rendering effects, but also on the improvement of different aspects such as …
modeling and rendering effects, but also on the improvement of different aspects such as …
Gpuwars: Design and implementation of a gpgpu game
The GPUs (Graphics Processing Units) have evolved into extremely powerful and flexible
processors, allowing its usage for processing different data. This advantage can be used in …
processors, allowing its usage for processing different data. This advantage can be used in …