[인용][C] The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst

CA Paul - 2018 - books.google.com
An avid gamer and sharp media critic explains meritocracy's negative contribution to video
game culture—and what can be done about it Video games have brought entertainment …

Barriers to play: Accounting for non-participation in digital game play

K Bergstrom - Feminist Media Studies, 2019 - Taylor & Francis
Playing a digital game is considered to be a leisure activity; therefore playing or not playing
is typically viewed as an autonomous choice motivated by individual preferences for how …

Temporary Break or Permanent Departure? Rethinking What It Means to Quit EVE Online

K Bergstrom - Games and Culture, 2019 - journals.sagepub.com
To date, much of the research about massively multiplayer online games (MMOGs) and the
people who play them has focused on studies of current players. Comparatively, little is …

EVE Online is not for everyone: Exceptionalism in online gaming cultures

K Bergstrom - Human Technology, 2019 - ht.csr-pub.eu
EVE Online is a space-themed massively multiplayer online game that has developed a
reputation for being difficult and unwelcoming to new players. In this article, I explore how an …

Valuing play in Survivor: A constructionist approach to multiplayer games

M Carter - Games and Culture, 2020 - journals.sagepub.com
The US televised game Survivor is fascinating for the study of multiplayer games because
the winner of a season of Survivor is not dictated by the rules. Instead, a “jury” of eliminated …

Everything I know about this game suggests I should avoid it at all costs

K Bergstrom - Diversifying Barbie and Mortal Kombat, 2016 - books.google.com
To date, much of the research about games and the people who play them has remained
overwhelmingly focused on the study of current players. Very little is known about non …

[책][B] Fifty key video games

B Perron, K Boudreau, MJP Wolf, D Arsenault - 2022 - taylorfrancis.com
This volume examines fifty of the most important video games that have contributed
significantly to the history, development, or culture of the medium, providing an overview of …

Ludomusicological Semiotics: Theory, Implications and Case Studies

IJT Hart - 2017 - ses.library.usyd.edu.au
Video games are a challenging object of study for the musicologist because they are never
played the same way twice. As video games are interactive texts, the timing of their musical …

Feudal alliances in a hyper-capitalist world: Power and organization in EVE Online

O Milik, N Webber - Journal of Gaming & Virtual Worlds, 2020 - intellectdiscover.com
EVE Online is a massively multiplayer online game that has gained notoriety for player
organizations boasting thousands of active members. The complexity of these groups …

Scaling technoliberalism for massively multiplayer online games

A Chia - Journal For Virtual Worlds Research, 2017 - jvwr-ojs-utexas.tdl.org
The sandbox genre of Massively Multiplayer Online Games (MMOGs) addresses players as
subjects with agency to shape worlds, impact populations, and make history through their …