Eye tracking in virtual reality: a broad review of applications and challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …
various headsets with integrated eye trackers already commercially available. The …
A fitts' law study of gaze-hand alignment for selection in 3d user interfaces
Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …
Leveling the playing field: A comparative reevaluation of unmodified eye tracking as an input and interaction modality for VR
In this study, we establish a much-needed baseline for evaluating eye tracking interactions
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …
Eye, head and torso coordination during gaze shifts in virtual reality
Humans perform gaze shifts naturally through a combination of eye, head and body
movements. Although gaze has been long studied as input modality for interaction, this has …
movements. Although gaze has been long studied as input modality for interaction, this has …
Eye&head: Synergetic eye and head movement for gaze pointing and selection
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but
existing approaches to gaze pointing are based on eye-tracking in abstraction from head …
existing approaches to gaze pointing are based on eye-tracking in abstraction from head …
Outline pursuits: Gaze-assisted selection of occluded objects in virtual reality
In 3D environments, objects can be difficult to select when they overlap, as this affects
available target area and increases selection ambiguity. We introduce Outline Pursuits …
available target area and increases selection ambiguity. We introduce Outline Pursuits …
Pinch, click, or dwell: Comparing different selection techniques for eye-gaze-based pointing in virtual reality
While a pinch action is gaining popularity for selection of virtual objects in eye-gaze-based
systems, it is still unknown how well this method performs compared to other popular …
systems, it is still unknown how well this method performs compared to other popular …
Empirical evaluation of gaze-enhanced menus in virtual reality
Many user interfaces involve attention shifts between primary and secondary tasks, eg,
when changing a mode in a menu, which detracts the user from their main task. In this work …
when changing a mode in a menu, which detracts the user from their main task. In this work …
Towards the industry 5.0 frontier: Review and prospect of XR in product assembly
As an emerging manufacturing paradigm, Industry 5.0 emphasizes human-centric intelligent
manufacturing. XR technology (a general term of virtual reality, augmented reality and mixed …
manufacturing. XR technology (a general term of virtual reality, augmented reality and mixed …
A comparative study of eye tracking and hand controller for aiming tasks in virtual reality
Aiming is key for virtual reality (VR) interaction, and it is often done using VR controllers.
Recent eye-tracking integrations in commercial VR head-mounted displays (HMDs) call for …
Recent eye-tracking integrations in commercial VR head-mounted displays (HMDs) call for …