Eye tracking in virtual reality: a broad review of applications and challenges

IB Adhanom, P MacNeilage, E Folmer - Virtual Reality, 2023 - Springer
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …

A fitts' law study of gaze-hand alignment for selection in 3d user interfaces

U Wagner, MN Lystbæk, P Manakhov… - Proceedings of the …, 2023 - dl.acm.org
Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …

Leveling the playing field: A comparative reevaluation of unmodified eye tracking as an input and interaction modality for VR

AS Fernandes, TS Murdison… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In this study, we establish a much-needed baseline for evaluating eye tracking interactions
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …

Eye, head and torso coordination during gaze shifts in virtual reality

L Sidenmark, H Gellersen - ACM Transactions on Computer-Human …, 2019 - dl.acm.org
Humans perform gaze shifts naturally through a combination of eye, head and body
movements. Although gaze has been long studied as input modality for interaction, this has …

Eye&head: Synergetic eye and head movement for gaze pointing and selection

L Sidenmark, H Gellersen - Proceedings of the 32nd annual ACM …, 2019 - dl.acm.org
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but
existing approaches to gaze pointing are based on eye-tracking in abstraction from head …

Outline pursuits: Gaze-assisted selection of occluded objects in virtual reality

L Sidenmark, C Clarke, X Zhang, J Phu… - Proceedings of the 2020 …, 2020 - dl.acm.org
In 3D environments, objects can be difficult to select when they overlap, as this affects
available target area and increases selection ambiguity. We introduce Outline Pursuits …

Pinch, click, or dwell: Comparing different selection techniques for eye-gaze-based pointing in virtual reality

AK Mutasim, AU Batmaz, W Stuerzlinger - Acm symposium on eye …, 2021 - dl.acm.org
While a pinch action is gaining popularity for selection of virtual objects in eye-gaze-based
systems, it is still unknown how well this method performs compared to other popular …

Empirical evaluation of gaze-enhanced menus in virtual reality

K Pfeuffer, L Mecke, S Delgado Rodriguez… - Proceedings of the 26th …, 2020 - dl.acm.org
Many user interfaces involve attention shifts between primary and secondary tasks, eg,
when changing a mode in a menu, which detracts the user from their main task. In this work …

Towards the industry 5.0 frontier: Review and prospect of XR in product assembly

B Wang, L Zheng, Y Wang, W Fang, L Wang - Journal of Manufacturing …, 2024 - Elsevier
As an emerging manufacturing paradigm, Industry 5.0 emphasizes human-centric intelligent
manufacturing. XR technology (a general term of virtual reality, augmented reality and mixed …

A comparative study of eye tracking and hand controller for aiming tasks in virtual reality

FL Luro, V Sundstedt - Proceedings of the 11th ACM Symposium on eye …, 2019 - dl.acm.org
Aiming is key for virtual reality (VR) interaction, and it is often done using VR controllers.
Recent eye-tracking integrations in commercial VR head-mounted displays (HMDs) call for …