The ethics of AI in games

D Melhart, J Togelius, B Mikkelsen… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Video games are one of the richest and most popular forms of human-computer interaction
and, hence, their role is critical for our understanding of human behaviour and affect at a …

Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature.

E Shliakhovchuk, A Muñoz García - Educational Sciences: Theory and …, 2020 - ERIC
The video-game industry has become a significant force in the business and entertainment
world. Video games have become so widespread and pervasive that they are now …

A seat at the table: Black feminist thought as a critical framework for inclusive game design

YA Rankin, I Irish - Proceedings of the ACM on Human-Computer …, 2020 - dl.acm.org
Game-based second language (L2) learning represents an ideal alternative to foreign
language classroom instruction. However, despite a diverse player demographic, the design …

Games and the Metaverse

P Mirza-Babaei, R Robinson, R Mandryk… - Extended abstracts of …, 2022 - dl.acm.org
The metaverse has become a topic of interest in both industry and academic settings.
Research and development that focus on the 'metaverse'explore the immersive future of the …

The privilege of immersion: Racial and ethnic experiences, perceptions, and beliefs in digital gaming

CJ Passmore, MV Birk, RL Mandryk - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
People of color comprise a large proportion of the US player base, yet are systematically
and grossly underrepresented in digital games. We constructed a survey to assess if players …

Having skin in the game: How players purchase representation in games

A Reza, S Chu, A Nedd, D Gardner - Convergence, 2022 - journals.sagepub.com
Microtransactions are a relatively new feature of video game software involving the
purchase of in-game items, often using real money. Players may use these transactions to …

Self-identification as a “gamer” among college students: Influencing factors and perceived characteristics

JA Stone - New media & society, 2019 - journals.sagepub.com
Much of the research involving perceived characteristics of so-called “gamers” has been
directed at deconstructing traditional stereotypes associated with the term. As gaming has …

Precarity and why indie game developers can't save us from racism

S Srauy - Television & New Media, 2019 - journals.sagepub.com
Exploring issues of labor and inequality at the intersection of AAA and indie sectors, this
article interrogates the perception of the indie sector as key to mitigating the production of …

Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality

M Kocur - 2022 - epub.uni-regensburg.de
Virtual reality allows users to experience a sense of ownership of a virtual body-a
phenomenon commonly known as the body ownership illusion. Researchers and designers …

What does it mean to be a female character in “indie” game storytelling? Narrative framing and humanization in independently developed video games

MF Perreault, G Perreault, A Suarez - Games and Culture, 2022 - journals.sagepub.com
Video games have long held a spotty history in their narratives regarding women. Most
research has examined large budget games and identified issues of simplification …