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A systematic review of the opportunities and challenges of micro-credentials for multiple stakeholders: learners, employers, higher education institutions and …
Micro-credentials are gaining traction as viable vehicles for rapid upskilling of the workforce
in the twenty-first century and potential pathways for gaining employment for some students …
in the twenty-first century and potential pathways for gaining employment for some students …
The effect of gamification on motivation and engagement
RS Alsawaier - The International Journal of Information and Learning …, 2018 - emerald.com
Purpose Gamification is the application of game features, mainly video game elements, into
non-game context for the purpose of promoting motivation and engagement in learning. The …
non-game context for the purpose of promoting motivation and engagement in learning. The …
Exploring the potential of micro-credentials: A systematic literature review
G Tamoliune, R Greenspon, M Tereseviciene… - Frontiers in …, 2023 - frontiersin.org
Micro-credentials have recently become a huge research interest, as they play an important
role in the social, economic, and higher education sectors. Mindful of growing critique in …
role in the social, economic, and higher education sectors. Mindful of growing critique in …
Applying gamifications to asynchronous online discussions: A mixed methods study
L Ding - Computers in human Behavior, 2019 - Elsevier
Engaging students in online discussions is challenging. This paper presents a mixed
methods study using a gamification approach to promote student engagement in online …
methods study using a gamification approach to promote student engagement in online …
Micro-credentials in higher education institutions: Challenges and opportunities
The COVID-19 pandemic has changed the education sector locally and globally especially
in teaching and learning delivery methods as most universities have adopted online …
in teaching and learning delivery methods as most universities have adopted online …
[PDF][PDF] Articulate Storyline 3 multimedia based on gamification to improve critical thinking skills and self-regulated learning
This study measured the effectiveness of Gamification-based Articulate Storyline 3
multimedia on students' critical thinking skills and self-regulated learning. The research …
multimedia on students' critical thinking skills and self-regulated learning. The research …
An exploration of the utility of digital badging in higher education settings
KL Carey, JE Stefaniak - Educational Technology Research and …, 2018 - Springer
The use of digital badges is a trend in today's education and professional settings. We
conducted an exploration to see how badges are being used in higher education. Digital …
conducted an exploration to see how badges are being used in higher education. Digital …
Perceptions and uses of digital badges for professional learning development in higher education
P Dyjur, G Lindstrom - TechTrends, 2017 - Springer
Few instructors in higher education have completed a formal teaching program and,
therefore, rely on informal professional development opportunities to enhance their teaching …
therefore, rely on informal professional development opportunities to enhance their teaching …
Instilling purpose and value in the implementation of digital badges in higher education
J Stefaniak, K Carey - International Journal of Educational Technology in …, 2019 - Springer
This qualitative multi-case study examined digital badge programs being used at three
higher education institutions, at the course level, the department level, and the university …
higher education institutions, at the course level, the department level, and the university …
Are micro-credentials valuable for students? Perspective on verifiable digital credentials
Higher education institutions are investing more and investigating digital credentials as
proof of learning upon completion of learning offerings, such as micro-credentials …
proof of learning upon completion of learning offerings, such as micro-credentials …