Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools

A Alam, A Mohanty - Cogent Engineering, 2023 - Taylor & Francis
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …

The impact of esports participation on the development of 21st century skills in youth: A systematic review

Y Zhong, K Guo, J Su, SKW Chu - Computers & Education, 2022 - Elsevier
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …

Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis

Z Cai, P Mao, D Wang, J He, X Chen, X Fan - Educational Psychology …, 2022 - Springer
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …

Multimodal learning analytics for game‐based learning

A Emerson, EB Cloude, R Azevedo… - British journal of …, 2020 - Wiley Online Library
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …

How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method

L Pan, A Tlili, J Li, F Jiang, G Shi, H Yu… - Frontiers in …, 2021 - frontiersin.org
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …

Learning analytics for online game-based learning: A systematic literature review

SK Banihashem, H Dehghanzadeh… - Behaviour & …, 2024 - Taylor & Francis
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …

Educational psychology is evolving to accommodate technology, multiple disciplines, and twenty-first-century skills

AC Graesser, JP Sabatini, H Li - Annual review of psychology, 2022 - annualreviews.org
This article covers recent research activities in educational psychology that have an
interdisciplinary emphasis and that accommodate twenty-first-century skills in addition to the …

Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours

A Munshi, G Biswas, R Baker… - Journal of Computer …, 2023 - Wiley Online Library
Background Providing adaptive scaffolds to help learners develop effective self‐regulated
learning (SRL) behaviours has been an important goal for intelligent learning environments …

[PDF][PDF] Improvement of student learning motivation through word-wall-based digital game media

D Safitri, S Awalia, T Sekaringtyas, S Nuraini, I Lestari… - IJIM, 2022 - academia.edu
The development of technology influences education. Digitalbased learning media, one of
which is digital games make learning fun. It is also known that digital games themselves …

[HTML][HTML] The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy …

M Dabbous, A Kawtharani, I Fahs, Z Hallal… - Education …, 2022 - mdpi.com
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …