Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools
A Alam, A Mohanty - Cogent Engineering, 2023 - Taylor & Francis
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …
collectively delineate the future educational landscape. These axes, namely mobility …
The impact of esports participation on the development of 21st century skills in youth: A systematic review
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …
evidence that involvement in esports helps young players to develop skills that are needed …
Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
Multimodal learning analytics for game‐based learning
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …
learning experiences that are both effective and engaging. Recent advances in sensor …
How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
Learning analytics for online game-based learning: A systematic literature review
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …
learning in educational games. One promising venue in recent years has been the use of …
Educational psychology is evolving to accommodate technology, multiple disciplines, and twenty-first-century skills
This article covers recent research activities in educational psychology that have an
interdisciplinary emphasis and that accommodate twenty-first-century skills in addition to the …
interdisciplinary emphasis and that accommodate twenty-first-century skills in addition to the …
Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours
Background Providing adaptive scaffolds to help learners develop effective self‐regulated
learning (SRL) behaviours has been an important goal for intelligent learning environments …
learning (SRL) behaviours has been an important goal for intelligent learning environments …
[PDF][PDF] Improvement of student learning motivation through word-wall-based digital game media
The development of technology influences education. Digitalbased learning media, one of
which is digital games make learning fun. It is also known that digital games themselves …
which is digital games make learning fun. It is also known that digital games themselves …
[HTML][HTML] The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy …
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …
experiential pharmacy education; in addition, the impact of educational games on the …