Systematic review of design guidelines for full-body interactive games

S Subramanian, N Skjæret-Maroni… - Interacting with …, 2020 - academic.oup.com
This paper provides a systematic review of research articles published between 2010 and
mid-2018 that have offered design guidelines for full-body interactive games for recreational …

Movement empowerment in a multiplayer mixed-reality trampoline game

L Lehtonen, MD Kaos, R Kajastila, L Holsti… - Proceedings of the …, 2019 - dl.acm.org
Insufficient physical activity motivation is a major public health problem. Exergames-games
requiring physical exertion-can be designed to support motivation. For example, granting …

An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design

M Aufheimer, K Gerling, TCN Graham… - Proceedings of the …, 2023 - dl.acm.org
While it is widely assumed that games can engage patients in therapy through their inherent
'motivational pull', relatively little attention has been paid to what HCI games research can …

The role of partial automation in increasing the accessibility of digital games

G Cimolino, S Askari, TCN Graham - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Digital games are designed to be controlled using hardware devices such as gamepads,
keyboards, and cameras. Some device inputs may be inaccessible to players with motor …

Design features in games for health: disciplinary and interdisciplinary expert perspectives

C Kelley, L Wilcox, W Ng, J Schiffer… - Proceedings of the 2017 …, 2017 - dl.acm.org
Games for health (G4H) aim to improve health outcomes and encourage behavior change.
While existing theoretical frameworks describe features of both games and health …

Understanding Driver Agency in RideSharing

I Adenuga, B Hanrahan - arxiv preprint arxiv:2401.00356, 2023 - arxiv.org
Agency is an important human characteristic that users of automated complex technologies
are usually denied. This affects the user's experience leading to decreased satisfaction and …

Understanding the effect of existing positive relationships on a social motion-based game for health

K Caro, Y Feng, T Day, E Freed, B Fox… - Proceedings of the 12th …, 2018 - dl.acm.org
In this paper, we present the iterative design of StepQuest, a Fitbit-based social motion-
based game for health (MGH) to sustain physical activity (PA) and support extended play …

Evaluation of the game exermon–A strength exergame inspired by pokémon go

AI Wang, K Hagen, T Høivik, GM Olsen - International Conference on …, 2017 - Springer
Sedentary lifestyle has become a major concern across the world as a result of an
increasing number of desk jobs, and a steady increase in digital media consumption. This …

StrengthGaming: Enabling dynamic repetition tempo in strength training-based exergame design

SP Lai, CA Hsieh, YH Lin, T Harutaipree… - … Conference on Human …, 2020 - dl.acm.org
Strength training improves overall health, well-being, physical appearance, and sports
performance, with training programs specifying variables such as sets, repetitions, rest time …

Stealth-adaptive exergame design framework for elderly and rehabilitative users

R Tadayon, W Sakoda, Y Kurita - Human Aspects of IT for the Aged …, 2020 - Springer
Adaptive exergames have been developed to encourage regular exercise and support
rehabilitative motion for improved health outcomes in today's ageing population. However …