Systematic review of design guidelines for full-body interactive games
This paper provides a systematic review of research articles published between 2010 and
mid-2018 that have offered design guidelines for full-body interactive games for recreational …
mid-2018 that have offered design guidelines for full-body interactive games for recreational …
Movement empowerment in a multiplayer mixed-reality trampoline game
Insufficient physical activity motivation is a major public health problem. Exergames-games
requiring physical exertion-can be designed to support motivation. For example, granting …
requiring physical exertion-can be designed to support motivation. For example, granting …
An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design
While it is widely assumed that games can engage patients in therapy through their inherent
'motivational pull', relatively little attention has been paid to what HCI games research can …
'motivational pull', relatively little attention has been paid to what HCI games research can …
The role of partial automation in increasing the accessibility of digital games
Digital games are designed to be controlled using hardware devices such as gamepads,
keyboards, and cameras. Some device inputs may be inaccessible to players with motor …
keyboards, and cameras. Some device inputs may be inaccessible to players with motor …
Design features in games for health: disciplinary and interdisciplinary expert perspectives
C Kelley, L Wilcox, W Ng, J Schiffer… - Proceedings of the 2017 …, 2017 - dl.acm.org
Games for health (G4H) aim to improve health outcomes and encourage behavior change.
While existing theoretical frameworks describe features of both games and health …
While existing theoretical frameworks describe features of both games and health …
Understanding Driver Agency in RideSharing
Agency is an important human characteristic that users of automated complex technologies
are usually denied. This affects the user's experience leading to decreased satisfaction and …
are usually denied. This affects the user's experience leading to decreased satisfaction and …
Understanding the effect of existing positive relationships on a social motion-based game for health
In this paper, we present the iterative design of StepQuest, a Fitbit-based social motion-
based game for health (MGH) to sustain physical activity (PA) and support extended play …
based game for health (MGH) to sustain physical activity (PA) and support extended play …
Evaluation of the game exermon–A strength exergame inspired by pokémon go
AI Wang, K Hagen, T Høivik, GM Olsen - International Conference on …, 2017 - Springer
Sedentary lifestyle has become a major concern across the world as a result of an
increasing number of desk jobs, and a steady increase in digital media consumption. This …
increasing number of desk jobs, and a steady increase in digital media consumption. This …
StrengthGaming: Enabling dynamic repetition tempo in strength training-based exergame design
SP Lai, CA Hsieh, YH Lin, T Harutaipree… - … Conference on Human …, 2020 - dl.acm.org
Strength training improves overall health, well-being, physical appearance, and sports
performance, with training programs specifying variables such as sets, repetitions, rest time …
performance, with training programs specifying variables such as sets, repetitions, rest time …
Stealth-adaptive exergame design framework for elderly and rehabilitative users
Adaptive exergames have been developed to encourage regular exercise and support
rehabilitative motion for improved health outcomes in today's ageing population. However …
rehabilitative motion for improved health outcomes in today's ageing population. However …