[BOOK][B] Understanding video games: The essential introduction
S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …
studies into the next decade of the twenty-first century, highlighting changes in the area …
Students' perceptions about the use of video games in the classroom
Video games are often regarded as promising teaching and learning tools for the 21st
century. One of the main arguments is that video games are appealing to contemporary …
century. One of the main arguments is that video games are appealing to contemporary …
Acceptance of game-based learning by secondary school teachers
The adoption and the effectiveness of game-based learning depend largely on the
acceptance by classroom teachers, as they can be considered the true change agents of the …
acceptance by classroom teachers, as they can be considered the true change agents of the …
Why gamers don't learn more: An ecological approach to games as learning environments
J Linderoth - Journal of gaming & virtual worlds, 2012 - intellectdiscover.com
This article explores the argument that video games by their nature are good learning
environments. By applying the ecological approach to perception and learning to gameplay …
environments. By applying the ecological approach to perception and learning to gameplay …
Simulating REAL LIVES: Promoting global empathy and interest in learning through simulation games
CM Bachen, PF Hernández-Ramos… - Simulation & …, 2012 - journals.sagepub.com
In response to an increasingly interdependent world, educators are demonstrating a
growing interest in educating for global citizenship. Many definitions of the “good global …
growing interest in educating for global citizenship. Many definitions of the “good global …
Addressing digital inequality for the socioeconomically disadvantaged through government initiatives: Forms of capital that affect ICT utilization
Digital inequality, or unequal access to and use of information and communication
technologies (ICT), is a severe problem preventing the socioeconomically disadvantaged …
technologies (ICT), is a severe problem preventing the socioeconomically disadvantaged …
Parental acceptance of digital game-based learning
In research about digital game-based learning, the likely negative perceptions of parents are
often enlisted as a barrier toward the adoption of games in classroom settings. Teachers …
often enlisted as a barrier toward the adoption of games in classroom settings. Teachers …
Games for civic learning: A conceptual framework and agenda for research and design
C Raphael, C Bachen, KM Lynn… - Games and …, 2010 - journals.sagepub.com
Scholars, educators, and media designers are increasingly interested in whether and how
digital games might contribute to civic learning. However, there are three main barriers to …
digital games might contribute to civic learning. However, there are three main barriers to …
Distinctions between games and learning: A review of current literature on games in education
K Becker - … and Simulations: Concepts, Methodologies, Tools and …, 2011 - igi-global.com
Serious games are digital games designed for purposes other than pure entertainment. This
category includes educational games but it also includes a great deal more. A field that was …
category includes educational games but it also includes a great deal more. A field that was …
Moral dilemmas in computer games
M Sicart - Design Issues, 2013 - JSTOR
Some of the most popular recent computer games have used morality as a marketing
strategy, promising that players' moral choices would critically affect the game experience. 1 …
strategy, promising that players' moral choices would critically affect the game experience. 1 …