A review of digital terrain modeling

E Galin, E Guérin, A Peytavie… - Computer Graphics …, 2019 - Wiley Online Library
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …

Intelligent generation of graphical game assets: A conceptual framework and systematic review of the state of the art

K Fukaya, D Daylamani-Zad, H Agius - arxiv preprint arxiv:2311.10129, 2023 - arxiv.org
Procedural content generation (PCG) can be applied to a wide variety of tasks in games,
from narratives, levels and sounds, to trees and weapons. A large amount of game content is …

Procedural marine landscape synthesis for swimming exergame in virtual reality

W Li - 2022 IEEE Games, Entertainment, Media Conference …, 2022 - ieeexplore.ieee.org
In this paper, we propose a simulation-based proce-dural modeling approach to
automatically synthesize immersive marine landscapes for swimming exergame in virtual …

Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework

K Fukaya, D Daylamani-Zad… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Generative systems for graphical assets have the potential to provide users with high quality
assets at the push of a button. However, there are many forms of assets, and many …

Authoring multi-style terrain with global-to-local control

J Zhang, C Li, P Zhou, C Wang, G He, H Qin - Graphical Models, 2022 - Elsevier
The appearance styles of natural terrains vary significantly from region to region in real
world, and there is a strong need to effectively produce realistic terrain with certain style in …

Flexible terrain erosion

M Hartley, N Mellado, C Fiorio, N Faraj - The Visual Computer, 2024 - Springer
In this paper, we present a novel particle-based method for simulating erosion on various
terrain representations, including height fields, voxel grids, material layers, and implicit …

Example-based terrain synthesis with pit removal

JJ Scott, NA Dodgson - Computers & Graphics, 2021 - Elsevier
Artificial terrain synthesis is challenging because natural terrain contains many types of
features generated by a diverse range of natural processes over vastly different time-scales …

Terrain amplification with implicit 3d features

A Paris, E Galin, A Peytavie, E Guérin… - ACM Transactions on …, 2019 - dl.acm.org
While three-dimensional landforms, such as arches and overhangs, occupy a relatively
small proportion of most computer-generated landscapes, they are distinctive and dramatic …

Patch-based monte carlo terrain upsampling via gaussian laplacian pyramids

W Li - Proceedings of the 2023 5th International Conference …, 2023 - dl.acm.org
Terrain upsampling techniques are aiming at solving the changing problem of synthesizing
arbitrary dimensional high-resolution terrain heightmaps from given low-resolution terrain …

Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art

K Fukaya, D Daylamani-Zad, H Agius - ACM Computing Surveys, 2025 - dl.acm.org
Procedural content generation (PCG) can be applied to a wide variety of tasks in games,
from narratives, levels, and sounds to trees and weapons. A large amount of game content is …