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A review of digital terrain modeling
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …
Intelligent generation of graphical game assets: A conceptual framework and systematic review of the state of the art
K Fukaya, D Daylamani-Zad, H Agius - arxiv preprint arxiv:2311.10129, 2023 - arxiv.org
Procedural content generation (PCG) can be applied to a wide variety of tasks in games,
from narratives, levels and sounds, to trees and weapons. A large amount of game content is …
from narratives, levels and sounds, to trees and weapons. A large amount of game content is …
Procedural marine landscape synthesis for swimming exergame in virtual reality
W Li - 2022 IEEE Games, Entertainment, Media Conference …, 2022 - ieeexplore.ieee.org
In this paper, we propose a simulation-based proce-dural modeling approach to
automatically synthesize immersive marine landscapes for swimming exergame in virtual …
automatically synthesize immersive marine landscapes for swimming exergame in virtual …
Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework
K Fukaya, D Daylamani-Zad… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Generative systems for graphical assets have the potential to provide users with high quality
assets at the push of a button. However, there are many forms of assets, and many …
assets at the push of a button. However, there are many forms of assets, and many …
Authoring multi-style terrain with global-to-local control
The appearance styles of natural terrains vary significantly from region to region in real
world, and there is a strong need to effectively produce realistic terrain with certain style in …
world, and there is a strong need to effectively produce realistic terrain with certain style in …
Flexible terrain erosion
In this paper, we present a novel particle-based method for simulating erosion on various
terrain representations, including height fields, voxel grids, material layers, and implicit …
terrain representations, including height fields, voxel grids, material layers, and implicit …
Example-based terrain synthesis with pit removal
JJ Scott, NA Dodgson - Computers & Graphics, 2021 - Elsevier
Artificial terrain synthesis is challenging because natural terrain contains many types of
features generated by a diverse range of natural processes over vastly different time-scales …
features generated by a diverse range of natural processes over vastly different time-scales …
Terrain amplification with implicit 3d features
While three-dimensional landforms, such as arches and overhangs, occupy a relatively
small proportion of most computer-generated landscapes, they are distinctive and dramatic …
small proportion of most computer-generated landscapes, they are distinctive and dramatic …
Patch-based monte carlo terrain upsampling via gaussian laplacian pyramids
W Li - Proceedings of the 2023 5th International Conference …, 2023 - dl.acm.org
Terrain upsampling techniques are aiming at solving the changing problem of synthesizing
arbitrary dimensional high-resolution terrain heightmaps from given low-resolution terrain …
arbitrary dimensional high-resolution terrain heightmaps from given low-resolution terrain …
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art
K Fukaya, D Daylamani-Zad, H Agius - ACM Computing Surveys, 2025 - dl.acm.org
Procedural content generation (PCG) can be applied to a wide variety of tasks in games,
from narratives, levels, and sounds to trees and weapons. A large amount of game content is …
from narratives, levels, and sounds to trees and weapons. A large amount of game content is …