The impact of technology on people with autism spectrum disorder: a systematic literature review

K Valencia, C Rusu, D Quiñones, E Jamet - Sensors, 2019 - mdpi.com
People with autism spectrum disorder (ASD) tend to enjoy themselves and be engaged
when interacting with computers, as these interactions occur in a safe and trustworthy …

Technologies as support tools for persons with autistic spectrum disorder: a systematic review

N Aresti-Bartolome, B Garcia-Zapirain - International journal of …, 2014 - mdpi.com
This study analyzes the technologies most widely used to work on areas affected by the
Autistic Spectrum Disorder (ASD). Technologies can focus on the strengths and weaknesses …

Serious games in K-12 education: Benefits and impacts on students with attention, memory and developmental disabilities

G Papanastasiou, A Drigas, C Skianis, MD Lytras - Program, 2017 - emerald.com
Serious games in K-12 education: Benefits and impacts on students with attention, memory and
developmental disabilities | Emerald Insight Books and journals Case studies Expert Briefings …

Wafer-scale nanofabrication of telecom single-photon emitters in silicon

M Hollenbach, N Klingner, NS Jagtap… - Nature …, 2022 - nature.com
A highly promising route to scale millions of qubits is to use quantum photonic integrated
circuits (PICs), where deterministic photon sources, reconfigurable optical elements, and …

Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review

S Tsikinas, S **nogalos - Journal of Computer Assisted …, 2019 - Wiley Online Library
This study examines the available literature on the effects of serious games on people with
intellectual disabilities or autism spectrum disorder. The studies were categorized based on …

[PDF][PDF] ICTs and Special Education in Kindergarten.

A Drigas, G Kokkalia - Int. J. Emerg. Technol. Learn., 2014 - academia.edu
Recent development in the role of special education in kindergarten children includes the
use of Information and Communication Technologies (ICTs). ICT nowadays is recognized as …

[PDF][PDF] ICTs in kindergarten

A Drigas, G Kokkalia - … Journal of Emerging Technologies in Learning …, 2014 - core.ac.uk
Recent development in the role of kindergarten in children's progress includes the use of
Information and Communication Technologies (ICTs). ICT nowadays is recognized as a tool …

A review of serious games for children with autism spectrum disorders (ASD)

HM Zakari, M Ma, D Simmons - … , SGDA 2014, Berlin, Germany, October 9 …, 2014 - Springer
This paper reviews 40 serious games designed for children with autism spectrum disorders
(ASD) and these games/studies are classified into four categories; technology platform …

game-based learning for learners with disabilities—what is next? A systematic literature review from the activity theory perspective

A Tlili, M Denden, A Duan, N Padilla-Zea… - Frontiers in …, 2022 - frontiersin.org
The design, implementation, and outcome of game-based learning for learners with
disabilities have not been sufficiently examined systematically. Particularly, learner-based …

Tangible user interfaces for enhancing user experience of virtual reality cultural heritage applications for utilization in educational environment

V Hulusic, L Gusia, N Luci, M Smith - ACM Journal on Computing and …, 2023 - dl.acm.org
Museums are traditionally considered learning environments and are ordinarily used for non-
formal education. Physical museums, while being irreplaceable, are limited to a physical …