Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation

D Alt - Computers & Education, 2023 - Elsevier
This study addresses the question of how to use game design elements to raise students'
motivation to engage in mathematics learning activities. Four conditions of mathematics …

A systematic literature review of STEM education in Indonesia (2016-2021): Contribution to Improving Skills in 21st Century Learning

AZ Ilma, I Wilujeng, M Nurtanto… - Pegem Journal of …, 2023 - pegegog.net
Abstract STEM (Science, Technology, Engineering, and Mathematics) education is an
alternative learning approach to construct 21st-century skills. It encourages the emergence …

Peran adaptasi game (gamifikasi) dalam pembelajaran untuk menguatkan literasi digital: Systematic literature review

DN Sari, AR Alfiyan - UPGRADE: Jurnal …, 2023 - journal.universitasbumigora.ac.id
This research is a systematic literature review that aims to analyze the role of game
adaptation or gamification in learning to strengthen digital literacy. Using the SLR method …

Gamification in higher education: The ECOn+ star battles

LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …

[PDF][PDF] Gamification of mathematics teaching materials: its validity, practicality and effectiveness

H Lukman, N Agustiani, A Setiani - International Journal of …, 2023 - learntechlib.org
Gamification is a strategy for involving students by incorporating game elements into the
learning process to improve specific abilities, involving students, optimizing learning …

Effects of gamification and communication in virtual reality frozen shoulder rehabilitation for enhanced rehabilitation continuity

T Ota, T Nakamura, H Kuzuoka - IEEE Access, 2023 - ieeexplore.ieee.org
The monotony of movements makes frozen shoulder rehabilitation an boring task for certain
patients. This study posits that gamification and the presence of others can effectively …

A practice for the design of interactive multimedia experiences based on gamification: A case study in elementary education

CA Peláez, A Solano - Sustainability, 2023 - mdpi.com
This research proposes a practice for the design of interactive multimedia experiences,
based on gamification and applied in elementary education. The practice is expressed in the …

Gamification pedagogy: A motivational approach to student-centric course design in higher education

F Gironella - Journal of University Teaching and Learning …, 2023 - search.informit.org
This article explores the praxis of gamification pedagogy and post-secondary course design.
The literature on gamified design theory and current research on its application as a …

[HTML][HTML] The feasibility of AgileNudge+ software to facilitate positive behavioral change: mixed methods design

F Shojaei, F Shojaei, AP Desai, E Long… - JMIR Formative …, 2024 - formative.jmir.org
Background: In today's digital age, web-based apps have become integral to daily life,
driving transformative shifts in human behavior.“AgileNudge+”(Indiana University Center for …

Fostering cybersecurity awareness and skills development through digital game-based learning

A Piki, E Stavrou, A Procopiou… - … on Behavioural and …, 2023 - ieeexplore.ieee.org
Technological innovations pose several security, safety, and privacy threats. An array of
educational games has been developed to raise cybersecurity awareness and promote …