[PDF][PDF] A review of mobile location-based games for learning across physical and virtual spaces.
In this paper we review mobile location-based games for learning. These games are played
in physical space, but at the same time, they are supported by actions and events in an …
in physical space, but at the same time, they are supported by actions and events in an …
Applications of location–based services: a selected review
This article reviews a selected set of location–based services (LBS) that have been
published in the research literature, focussing on mobile guides, transport support, gaming …
published in the research literature, focussing on mobile guides, transport support, gaming …
Tourists as mobile gamers: Gamification for tourism marketing
Gaming as a cutting-edge concept has recently been used by some innovative tourism
sectors as a marketing tool and as a method of deeper engagement with visitors. This …
sectors as a marketing tool and as a method of deeper engagement with visitors. This …
Touch-less interactive augmented reality game on vision-based wearable device
There is an increasing interest in creating pervasive games based on emerging interaction
technologies. In order to develop touch-less, interactive and augmented reality games on …
technologies. In order to develop touch-less, interactive and augmented reality games on …
Pervasive games: bringing computer entertainment back to the real world
This article gives an introduction and overview of the field of pervasive gaming, an emerging
genre in which traditional, real-world games are augmented with computing functionality, or …
genre in which traditional, real-world games are augmented with computing functionality, or …
Pervasive game flow: understanding player enjoyment in pervasive gaming
K Jegers - Computers in Entertainment (CIE), 2007 - dl.acm.org
Player enjoyment is perhaps the most important issue in successful game design, but so far
it has not been addressed in the area of pervasive games. Departing from the general …
it has not been addressed in the area of pervasive games. Departing from the general …
A survey of visual, mixed, and augmented reality gaming
BH Thomas - Computers in Entertainment (CIE), 2012 - dl.acm.org
Visual mixed and augmented realities have historically been applied to the gaming
application domain. This article provides a survey of visual mixed and augmented reality …
application domain. This article provides a survey of visual mixed and augmented reality …
[書籍][B] Toward a ludic architecture: the space of play and games
SP Walz - 2010 - books.google.com
†œToward a Ludic Architecture†is a pioneering publication, architecturally framing play
and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz …
and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz …
Gaming tourism: Lessons from evaluating rexplorer, a pervasive game for tourists
REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg,
Germany. The game creates player encounters with spirits (historical figures) that are …
Germany. The game creates player encounters with spirits (historical figures) that are …
The frame of the game: Blurring the boundary between fiction and reality in mobile experiences
Mobile experiences that take place in public settings such as on city streets create new
opportunities for interweaving the fictional world of a performance or game with the everyday …
opportunities for interweaving the fictional world of a performance or game with the everyday …