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Efring: Enabling thumb-to-index-finger microgesture interaction through electric field sensing using single smart ring
We present EFRing, an index-finger-worn ring-form device for detecting thumb-to-index-
finger (T2I) microgestures through the approach of electric-field (EF) sensing. Based on the …
finger (T2I) microgestures through the approach of electric-field (EF) sensing. Based on the …
Evaluating design guidelines for hand proximate user interfaces
Our study investigates the design practices of Hand-Proximate User Interfaces (HPUI) which
are displayed on and around a user's hand in a head-mounted display (HMD). Specifically …
are displayed on and around a user's hand in a head-mounted display (HMD). Specifically …
One ring to rule them all: An empirical understanding of day-to-day smartring usage through in-situ diary study
Smartrings have potential to extend our ubiquitous control through their always available
and finger-worn location, as well as their quick and subtle interactions. As such, smartrings …
and finger-worn location, as well as their quick and subtle interactions. As such, smartrings …
Computing with Smart Rings: A Systematic Literature Review
A smart ring is a wearable electronic device in the form of a ring that incorporates diverse
sensors and computing technologies to perform a variety of functions. Designed for use with …
sensors and computing technologies to perform a variety of functions. Designed for use with …
GestureMark: Shortcut Input Technique using Smartwatch Touch Gestures for XR Glasses
We propose GestureMark, a novel input technique for target selection on XR glasses using
smartwatch touch gestures as input. As XR glasses get smaller and lighter, their usage …
smartwatch touch gestures as input. As XR glasses get smaller and lighter, their usage …
Finger Tracking for Human Computer Interface Using Multiple Sensor Data Fusion
Z Wang, J Gu - 2022 IEEE Canadian Conference on Electrical …, 2022 - ieeexplore.ieee.org
As human-computer interface advances from two to three dimensions, new input devices are
required to allow low-cost learning and increased human involvement in virtual reality …
required to allow low-cost learning and increased human involvement in virtual reality …
Interactive wearable device and method of machine learning based training thereof
K Zhu, C Taizhou, T Li - US Patent 11,822,732, 2023 - Google Patents
US11822732B1 - Interactive wearable device and method of machine learning based
training thereof - Google Patents US11822732B1 - Interactive wearable device and method …
training thereof - Google Patents US11822732B1 - Interactive wearable device and method …