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[HTML][HTML] The cognitive psychology of Internet gaming disorder
Internet gaming disorder (IGD) has received nomenclatural recognition as a potential mental
health disorder, despite evident variability in its core psychopathology and psychometric …
health disorder, despite evident variability in its core psychopathology and psychometric …
What type of content are smartphone users addicted to?: SNS vs. games
Based on a sample of 944 respondents who were recruited from 20 elementary schools in
South Korea, this research surveyed the factors that lead to smartphone addiction. This …
South Korea, this research surveyed the factors that lead to smartphone addiction. This …
Türkiye'de yürütülen dijital oyun bağımlılığı çalışmalarındaki yöntem ve sonuçların sistematik incelemesi
Bu çalışmanın amacı, Türkiye'de 2010-2018 yılları arasında dijital oyun bağımlılığı üzerine
yapılan çalışmalardaki metodolojik eğilimleri ve elde edilen bulguları kapsamlı ve bütüncül …
yapılan çalışmalardaki metodolojik eğilimleri ve elde edilen bulguları kapsamlı ve bütüncül …
Computer game addiction in adolescents and its relationship to chronotype and personality
This study assessed the relationship between computer game addiction and computer game
usage time, age, gender, BIG-5 personality, and chronotype. Seven hundred and forty-one …
usage time, age, gender, BIG-5 personality, and chronotype. Seven hundred and forty-one …
Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES)
A new measure of individual habits and preferences in video game use is developed in
order to better study the risk factors of pathological game use (ie, excessively frequent or …
order to better study the risk factors of pathological game use (ie, excessively frequent or …
Children's reading comprehension and motivation on screen versus on paper
The young generation, born into digital technologies and called Millennials or the Y-
Generation, are raised in a world where everybody has a computer in their pockets (Hamari …
Generation, are raised in a world where everybody has a computer in their pockets (Hamari …
A critical account of DSM-5 criteria for internet gaming disorder
D Kardefelt-Winther - Addiction Research & Theory, 2015 - Taylor & Francis
The inclusion of assessment criteria for internet gaming disorder in the DSM-5 appendix
means that research in this area is likely to increase. However, a standardized assessment …
means that research in this area is likely to increase. However, a standardized assessment …
Awareness of risk factors for digital game addiction: interviewing players and counselors
The potential dangers of digital games for the development of game addiction among their
players are discussed in media as well as in scientific research. Research so far has …
players are discussed in media as well as in scientific research. Research so far has …
Predictors of habitual and addictive smartphone behavior in problematic smartphone use
Objective Smartphones have become common, and problematic smartphone use (PSU) is
increasing. Predictors of PSU should be identified to prevent it. Little is known about the role …
increasing. Predictors of PSU should be identified to prevent it. Little is known about the role …
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal
There is a large amount of variables that need to be taken into account when studying the
effects of violent content in digital games; one of those being difficulty. In the current study …
effects of violent content in digital games; one of those being difficulty. In the current study …